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Regarding the Mage Hand cantrip spell...
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<blockquote data-quote="SmokeyCriminal" data-source="post: 7221927" data-attributes="member: 6876146"><p>I think it's fine to let mage hand throw things around without it needing to make a check, especially if its out of combat. for example, mage hand grabs a battle axe and throws it to the fighter, who catches it in mid-air. If its out of combat, let it happen. If its in combat and for whatever reason you really feel a check needs to be made, then have the fighter make a Dex check to catch it. Or mage hand grabs a mug and throws it at Bandit to distract him, so you can sneak by/get advantage/trick him. Just have the bandit make a check to see if he falls for it, some kind of Wis check, maybe add Perception. I think its fine to let Mage Hand do mundane things that a normal hand can do, and if the hand interacts with a creature then have the creature see if it fails or succeeds, not the hand.</p><p></p><p>But this has got me thinking on what Mage Hand can manifest as. Would you allow it to appear as a big spider that grabs objects with its creepy eight legs, or a little floating monkey or puppy, or let it appear different for every casting?</p><p></p><p> Would you allow Mage Hand be more then one hand? Is it assumed it is? The AT uses Mage Hand to pick locks, and everyone knows how to pick a lock. You stick the one hooky pick on the top of the keyhole and then stick the wiggly pick on the bottom of the keyhole then you jiggle it and the lock opens. Which implies that there is at least two hands, maybe even a third holding the actual tool kit.</p><p></p><p> I ask mainly because I had an idea for a GOO Warlock that uses Mage Hand to conjure up a "face" made out of a bunch of hands (like the Helping Hands from Labyrinth) and "talks" to you with Telepathy. Would you allow it?</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7221927, member: 6876146"] I think it's fine to let mage hand throw things around without it needing to make a check, especially if its out of combat. for example, mage hand grabs a battle axe and throws it to the fighter, who catches it in mid-air. If its out of combat, let it happen. If its in combat and for whatever reason you really feel a check needs to be made, then have the fighter make a Dex check to catch it. Or mage hand grabs a mug and throws it at Bandit to distract him, so you can sneak by/get advantage/trick him. Just have the bandit make a check to see if he falls for it, some kind of Wis check, maybe add Perception. I think its fine to let Mage Hand do mundane things that a normal hand can do, and if the hand interacts with a creature then have the creature see if it fails or succeeds, not the hand. But this has got me thinking on what Mage Hand can manifest as. Would you allow it to appear as a big spider that grabs objects with its creepy eight legs, or a little floating monkey or puppy, or let it appear different for every casting? Would you allow Mage Hand be more then one hand? Is it assumed it is? The AT uses Mage Hand to pick locks, and everyone knows how to pick a lock. You stick the one hooky pick on the top of the keyhole and then stick the wiggly pick on the bottom of the keyhole then you jiggle it and the lock opens. Which implies that there is at least two hands, maybe even a third holding the actual tool kit. I ask mainly because I had an idea for a GOO Warlock that uses Mage Hand to conjure up a "face" made out of a bunch of hands (like the Helping Hands from Labyrinth) and "talks" to you with Telepathy. Would you allow it? [/QUOTE]
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Regarding the Mage Hand cantrip spell...
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