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General Tabletop Discussion
*TTRPGs General
Regarding the (supposed) lack of role-playing in 4E
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<blockquote data-quote="Ambush Bug" data-source="post: 4316213" data-attributes="member: 69008"><p>That's one of the best house rules I've ever seen. It provides a small but tangible reward to players who've put some thought into their character, it's not likely to overpower the rest of the game, and it has a built-in drawback to curtail abuse. Plus it's modular, so it's easy to drop into different game systems. Well done.</p><p></p><p></p><p></p><p>Of course they’re not <em>necessary</em> for people who enjoy playing roles. But they’re a way to encourage that kind of play, and to thank players for working on the game’s background. As a GM, I want to give something to players who act out a memorable persona, or who write up five-page character histories that I can plunder for ideas. I know what kind of game I enjoy being involved with. If I can offer something cool to people who play in a similar fashion, and/or if I can get a nifty little reward for playing the way I do, I’m gonna go for it. I don’t see something like skeptic’s system telling you how to roleplay. It just gives you a fulcrum to balance your character choices on, so you can give the game mechanics a nudge from time to time.</p></blockquote><p></p>
[QUOTE="Ambush Bug, post: 4316213, member: 69008"] That's one of the best house rules I've ever seen. It provides a small but tangible reward to players who've put some thought into their character, it's not likely to overpower the rest of the game, and it has a built-in drawback to curtail abuse. Plus it's modular, so it's easy to drop into different game systems. Well done. Of course they’re not [i]necessary[/i] for people who enjoy playing roles. But they’re a way to encourage that kind of play, and to thank players for working on the game’s background. As a GM, I want to give something to players who act out a memorable persona, or who write up five-page character histories that I can plunder for ideas. I know what kind of game I enjoy being involved with. If I can offer something cool to people who play in a similar fashion, and/or if I can get a nifty little reward for playing the way I do, I’m gonna go for it. I don’t see something like skeptic’s system telling you how to roleplay. It just gives you a fulcrum to balance your character choices on, so you can give the game mechanics a nudge from time to time. [/QUOTE]
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Regarding the (supposed) lack of role-playing in 4E
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