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Regarding the (supposed) lack of role-playing in 4E
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<blockquote data-quote="sinecure" data-source="post: 4317332" data-attributes="member: 37668"><p>Yeah.  Now you're back to saying 4E encourages roleplaying because players don't think in terms of rules if we get rid of skills.  Only, if you get rid of skills, then your back to having no game.  Roleplaying can be done without rules, but it can hardly be called assistant to or encouraging of roleplaying.</p><p></p><p>By divorcing combat powers from, and this just sucks as a term, "non-combat play" you pretty much get meaningless combat.  And meaningless "non-combat play".  Powers last all of 5 minutes tops out of combat.  Conditions are all the same and bland.  Not to mention they also don't last for longer than 5 minutes out of combat.  Heck everything last 5 minutes that's of any worth.  I'm healed up in 5 minutes.  I'm not poisoned anymore after 5 minutes.  </p><p></p><p>This divorce is completely fictional.  When we play everything is potentially a combat implement.  My big toe could when us the fight if it's the only thing to jam the door with.  Who in 4E is going to think creatively to use a "non-combat play" spell combatively?  Or use their equipment in a way no one thought of before to beat down the orcs?  Players aren't rewarded for thinking here.  They are rewarded for playing power cards are skill cards in the right mixture.  Like in Magic the Gathering.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4317332, member: 37668"] Yeah. Now you're back to saying 4E encourages roleplaying because players don't think in terms of rules if we get rid of skills. Only, if you get rid of skills, then your back to having no game. Roleplaying can be done without rules, but it can hardly be called assistant to or encouraging of roleplaying. By divorcing combat powers from, and this just sucks as a term, "non-combat play" you pretty much get meaningless combat. And meaningless "non-combat play". Powers last all of 5 minutes tops out of combat. Conditions are all the same and bland. Not to mention they also don't last for longer than 5 minutes out of combat. Heck everything last 5 minutes that's of any worth. I'm healed up in 5 minutes. I'm not poisoned anymore after 5 minutes. This divorce is completely fictional. When we play everything is potentially a combat implement. My big toe could when us the fight if it's the only thing to jam the door with. Who in 4E is going to think creatively to use a "non-combat play" spell combatively? Or use their equipment in a way no one thought of before to beat down the orcs? Players aren't rewarded for thinking here. They are rewarded for playing power cards are skill cards in the right mixture. Like in Magic the Gathering. [/QUOTE]
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Regarding the (supposed) lack of role-playing in 4E
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