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General Tabletop Discussion
*TTRPGs General
Regarding the (supposed) lack of role-playing in 4E
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<blockquote data-quote="sinecure" data-source="post: 4317497" data-attributes="member: 37668"><p>Why limit yourself so forcefully?  The only meaning your games have are ones gained by "story"?  The bitter and illogical forge terms like stakes and drama actually function in the real world man.  Drama comes because you were poisoned.  The stakes are you die unless some how it is stopped.  You're basically telling yourself that your game is good even though it is so incredibly limited because "your players don't need things like that".  Why live in such a bubble?</p><p></p><p>You've got to be kidding me here.  People can play the game in a way it specifically doesn't support or encourage.  That doesn't mean the game supports or encourages such play.  You're taking my examples as effects without need of cause.  That attitude pretty much sums up the design of 4E.  Belief that roleplaying will happen when it is virtually more of an impediment to play than a reward.</p><p>You are so far from anything remotely called roleplaying I don't know if I can actually get through to you.  People who think.  And then perform a good idea.  Get rewarded by means of success.  Success is a result of thinking.  And then acting.  Not "the DM agreed it was a good idea so he let me win".  I'm beginning to think people on this board are almost entirely clueless when it comes to roleplaying games.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4317497, member: 37668"] Why limit yourself so forcefully? The only meaning your games have are ones gained by "story"? The bitter and illogical forge terms like stakes and drama actually function in the real world man. Drama comes because you were poisoned. The stakes are you die unless some how it is stopped. You're basically telling yourself that your game is good even though it is so incredibly limited because "your players don't need things like that". Why live in such a bubble? You've got to be kidding me here. People can play the game in a way it specifically doesn't support or encourage. That doesn't mean the game supports or encourages such play. You're taking my examples as effects without need of cause. That attitude pretty much sums up the design of 4E. Belief that roleplaying will happen when it is virtually more of an impediment to play than a reward. You are so far from anything remotely called roleplaying I don't know if I can actually get through to you. People who think. And then perform a good idea. Get rewarded by means of success. Success is a result of thinking. And then acting. Not "the DM agreed it was a good idea so he let me win". I'm beginning to think people on this board are almost entirely clueless when it comes to roleplaying games. [/QUOTE]
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