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Regarding the (supposed) lack of role-playing in 4E
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<blockquote data-quote="Doug McCrae" data-source="post: 4317709" data-attributes="member: 21169"><p>I'm not a fan of rules that reward roleplaying, whatever one means by that. Acting in character, doing a voice, background story, a setting appropriate and good sounding name, not being a dick at the game table, finding reasons to follow the plot rather than escape it, finding reasons to stick with the other PCs rather than be a lone wolf - all of these are good and valuable things imo. But none of them should earn an in game reward such as extra xp or character points or whatever. A player should be doing them because they are the right thing to do.</p><p></p><p>It would be a bit like awarding a player $10 for turning up to a session. By one sense of the word participating in a session is roleplaying. And yet we don't think it should be rewarded. It's its own reward, something enjoyable or worthwhile in and of itself.</p><p></p><p>I guess our group does have a punishment for not doing enough 'roleplaying', which is simply not to invite that player back. We only play with people that will do the good things unbidden, they don't need an award system. Perhaps because a lot of them are intangible, highly subjective and very hard to measure. One could also easily end up with a system that awards some worthwhile activities while not awarding others that are equally worthwhile.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4317709, member: 21169"] I'm not a fan of rules that reward roleplaying, whatever one means by that. Acting in character, doing a voice, background story, a setting appropriate and good sounding name, not being a dick at the game table, finding reasons to follow the plot rather than escape it, finding reasons to stick with the other PCs rather than be a lone wolf - all of these are good and valuable things imo. But none of them should earn an in game reward such as extra xp or character points or whatever. A player should be doing them because they are the right thing to do. It would be a bit like awarding a player $10 for turning up to a session. By one sense of the word participating in a session is roleplaying. And yet we don't think it should be rewarded. It's its own reward, something enjoyable or worthwhile in and of itself. I guess our group does have a punishment for not doing enough 'roleplaying', which is simply not to invite that player back. We only play with people that will do the good things unbidden, they don't need an award system. Perhaps because a lot of them are intangible, highly subjective and very hard to measure. One could also easily end up with a system that awards some worthwhile activities while not awarding others that are equally worthwhile. [/QUOTE]
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Regarding the (supposed) lack of role-playing in 4E
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