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Regardless of Edition, what do you like about D&D?
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<blockquote data-quote="delericho" data-source="post: 3699449" data-attributes="member: 22424"><p>There is virtually nothing rules-wise that I would adopt from the pre-3e versions of the game into the 3.x version. There are bits and pieces from 3.0 that I wish they hadn't changed for 3.5. In truth though, if I were to do my 'ideal' version, I would start with the 3.5 version of the rules and start stripping things out to steamline it. But I would <em>definately</em> build something that was 3.5-lite rather than trying to hybridise the older versions.</p><p></p><p>The things I really like about the old editions are the non-mechanical 'creative' bits. 1st Edition (and BD&D) had a lot of <em>really</em> cool adventures. 2nd Edition had some <em>wonderful</em> settings. It is those (or new things in the same style) that I would seek to adopt for an 'ideal version'.</p><p></p><p>Of course, the best thing about that is that virtually all of those non-mechanical 'creative' bits are system-neutral, which makes running a 3.5e campaign in the Spelljammer setting, or using the old GDQ modules, relatively easy.</p><p></p><p>(Oh, and all that misses the best part of D&D for me: being part of a good gaming group.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3699449, member: 22424"] There is virtually nothing rules-wise that I would adopt from the pre-3e versions of the game into the 3.x version. There are bits and pieces from 3.0 that I wish they hadn't changed for 3.5. In truth though, if I were to do my 'ideal' version, I would start with the 3.5 version of the rules and start stripping things out to steamline it. But I would [i]definately[/i] build something that was 3.5-lite rather than trying to hybridise the older versions. The things I really like about the old editions are the non-mechanical 'creative' bits. 1st Edition (and BD&D) had a lot of [i]really[/i] cool adventures. 2nd Edition had some [i]wonderful[/i] settings. It is those (or new things in the same style) that I would seek to adopt for an 'ideal version'. Of course, the best thing about that is that virtually all of those non-mechanical 'creative' bits are system-neutral, which makes running a 3.5e campaign in the Spelljammer setting, or using the old GDQ modules, relatively easy. (Oh, and all that misses the best part of D&D for me: being part of a good gaming group.) [/QUOTE]
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