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Community
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Regardless of Edition, what do you like about D&D?
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<blockquote data-quote="Shades of Green" data-source="post: 3701209" data-attributes="member: 3297"><p>1. Easily recognizable setting. A huge amount of things about the archetypal D&D setting are instantly recognizable by almost anyone who's attracted to the game (and many, many more people). This makes in-game descriptions easy to do (everybody knows what a castle, a feudal lord, a sword, a wagon or a dragon is, or how a pseudo-medieval village looks like, for example), as well as making the themes and plots of the game very easy to grasp and identify with.</p><p></p><p>2. Earlier versions of D&D were quite fast to run in comparison to other RPGs; 3e is still faster than many other RPG systems even in combat, though it does have a more complicated combat system than earlier editions have.</p><p></p><p>3. Fast chargen (especially in comparison to point-buy), at least if you limit the amount of splat books available initially; also, if you don't have a clear idea in mind for your next character, each class is an archetype on which it is easy to build.</p><p></p><p>4. 2e (or did 1e have them as well?) Ecology and Habitat/Society entries in the monster manual. These were useful when you wanted to build an adventure around a critter on the fly, and were also very useful for me as a beginner DM (it gives you an archetype to work from when dealing with each critter).</p><p></p><p>5. Earlier edition monster-part treasure or other mystical attributes of body parts/paraphernalia of monsters. It makes the treasure more interesting to find than just 1,000gp and a +2 longsword.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 3701209, member: 3297"] 1. Easily recognizable setting. A huge amount of things about the archetypal D&D setting are instantly recognizable by almost anyone who's attracted to the game (and many, many more people). This makes in-game descriptions easy to do (everybody knows what a castle, a feudal lord, a sword, a wagon or a dragon is, or how a pseudo-medieval village looks like, for example), as well as making the themes and plots of the game very easy to grasp and identify with. 2. Earlier versions of D&D were quite fast to run in comparison to other RPGs; 3e is still faster than many other RPG systems even in combat, though it does have a more complicated combat system than earlier editions have. 3. Fast chargen (especially in comparison to point-buy), at least if you limit the amount of splat books available initially; also, if you don't have a clear idea in mind for your next character, each class is an archetype on which it is easy to build. 4. 2e (or did 1e have them as well?) Ecology and Habitat/Society entries in the monster manual. These were useful when you wanted to build an adventure around a critter on the fly, and were also very useful for me as a beginner DM (it gives you an archetype to work from when dealing with each critter). 5. Earlier edition monster-part treasure or other mystical attributes of body parts/paraphernalia of monsters. It makes the treasure more interesting to find than just 1,000gp and a +2 longsword. [/QUOTE]
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Community
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Regardless of Edition, what do you like about D&D?
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