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Regardless of Edition, what do you like about D&D?
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<blockquote data-quote="SavageRobby" data-source="post: 3701442" data-attributes="member: 51573"><p>Hmm. In no particular order:</p><p></p><p></p><p>I like the modern unified mechanic. I like C&C's version of it based off primes even more. I don't like the d20, though - I'd prefer to see something with an actual curve, like 2d10.</p><p></p><p>I like defined spells. Not necessary the spell system (Vancian, or whatever), but I like having a large library of set, quirky spells that can be difficult to learn (1e's Know Spell % roll - or changed to an Int roll with the unified mechanic) and have strange, not always optimal spell effects. I don't like the "construct-a-spell" style of spell casting, where all spells are (basically) optimized.</p><p></p><p>I like XP measured in hundreds and thousands, not in 1s and 2s (giving some granularity to advancement). I like the unified XP table of 3e, but I liked earlier versions slower XP progression of 1e. </p><p></p><p>I like flat XP calculation, not scaled by level/CR/EL/whatever.</p><p></p><p>I like grouped weapon proficiencies and armor proficiencies. </p><p></p><p>I love the fast speed of 1e combat. I like many of the tactical options of 3e and the focus on miniatures/visual representation. (Again, I go to C&C for a nice middle ground.)</p><p></p><p>I like the lower HP scaling and general power level of 1e.</p><p></p><p>I like 0-level NPCs. </p><p></p><p>I'm a big fan of archetypes. I like customizing my character by my in-game choices, not necessarily by my character sheet.</p><p></p><p>I like rules-lite, with encouragement for DM adjudication and winging it. (That is to say, I dislike having granular subsystems, charts and modifiers for every contingency, but this is supposed to be for praise only.)</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3701442, member: 51573"] Hmm. In no particular order: I like the modern unified mechanic. I like C&C's version of it based off primes even more. I don't like the d20, though - I'd prefer to see something with an actual curve, like 2d10. I like defined spells. Not necessary the spell system (Vancian, or whatever), but I like having a large library of set, quirky spells that can be difficult to learn (1e's Know Spell % roll - or changed to an Int roll with the unified mechanic) and have strange, not always optimal spell effects. I don't like the "construct-a-spell" style of spell casting, where all spells are (basically) optimized. I like XP measured in hundreds and thousands, not in 1s and 2s (giving some granularity to advancement). I like the unified XP table of 3e, but I liked earlier versions slower XP progression of 1e. I like flat XP calculation, not scaled by level/CR/EL/whatever. I like grouped weapon proficiencies and armor proficiencies. I love the fast speed of 1e combat. I like many of the tactical options of 3e and the focus on miniatures/visual representation. (Again, I go to C&C for a nice middle ground.) I like the lower HP scaling and general power level of 1e. I like 0-level NPCs. I'm a big fan of archetypes. I like customizing my character by my in-game choices, not necessarily by my character sheet. I like rules-lite, with encouragement for DM adjudication and winging it. (That is to say, I dislike having granular subsystems, charts and modifiers for every contingency, but this is supposed to be for praise only.) [/QUOTE]
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