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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Regenerate Wounds + Curing
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<blockquote data-quote="AsEver" data-source="post: 1531141" data-attributes="member: 8922"><p>This came up in our game the other day, and none of us knew quite how to rule on it. </p><p></p><p>Our Fighter waded into battle and was hit for 10 points of damage. Our Druid cast Regnerate Moderate Wounds on the Fighter. The fighter took more damage, after the RMW was cast, and was almost killed. Then the Cleric came in and cast a Cure spell on the Fighter. </p><p></p><p>The question is, does the Cure spell cure the "old" 10 points of damage first, or does it cure the "new" (after-RMW) damage first? Or something else? </p><p></p><p>The player of the Druid said that it would cure the old damage first, thus allowing the RMW spell to continue working on the new damage. I am playing the Fighter, and just erased the "new" damage, without really thinking of the implications. Nobody else had strong opinions on it, so we just hand-waved it away to keep things moving. The next time the Cleric cast a Cure on the Fighter (it was a long fight), I took off "old" damage just to keep things even. </p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="AsEver, post: 1531141, member: 8922"] This came up in our game the other day, and none of us knew quite how to rule on it. Our Fighter waded into battle and was hit for 10 points of damage. Our Druid cast Regnerate Moderate Wounds on the Fighter. The fighter took more damage, after the RMW was cast, and was almost killed. Then the Cleric came in and cast a Cure spell on the Fighter. The question is, does the Cure spell cure the "old" 10 points of damage first, or does it cure the "new" (after-RMW) damage first? Or something else? The player of the Druid said that it would cure the old damage first, thus allowing the RMW spell to continue working on the new damage. I am playing the Fighter, and just erased the "new" damage, without really thinking of the implications. Nobody else had strong opinions on it, so we just hand-waved it away to keep things moving. The next time the Cleric cast a Cure on the Fighter (it was a long fight), I took off "old" damage just to keep things even. Any thoughts? [/QUOTE]
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Regenerate Wounds + Curing
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