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Regeneration (3.0!)
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<blockquote data-quote="Skinwalker" data-source="post: 981457" data-attributes="member: 11510"><p>Hmm...severing limbs and chopping to bits would have to be a matter of description/flavor text. This is definitely a house rule area.</p><p></p><p>And AFAIK, all normal damage you deal would continue to accumulate. I have not seen anything to indicate that subdual damage only accumulates to a certain point. Neither have I seen anything to indicate it lapses over into real hp's at any point. Shadowrun and Villains & Vigalantes had systems with a similar mechanic, but I've not seen the like in *any* edition of D&D. </p><p></p><p>It seems to me you could pound away on the troll until you fall over from exhaustion...and not cause it any *real* damage. Mental trauma and anguish, yes. Damage, no. But, it is a valid tactic for delaying them from getting up and rending you or to keep it busy while other party member(s) light up a torch.</p></blockquote><p></p>
[QUOTE="Skinwalker, post: 981457, member: 11510"] Hmm...severing limbs and chopping to bits would have to be a matter of description/flavor text. This is definitely a house rule area. And AFAIK, all normal damage you deal would continue to accumulate. I have not seen anything to indicate that subdual damage only accumulates to a certain point. Neither have I seen anything to indicate it lapses over into real hp's at any point. Shadowrun and Villains & Vigalantes had systems with a similar mechanic, but I've not seen the like in *any* edition of D&D. It seems to me you could pound away on the troll until you fall over from exhaustion...and not cause it any *real* damage. Mental trauma and anguish, yes. Damage, no. But, it is a valid tactic for delaying them from getting up and rending you or to keep it busy while other party member(s) light up a torch. [/QUOTE]
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