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<blockquote data-quote="Arkhandus" data-source="post: 3370148" data-attributes="member: 13966"><p>1. I suppose, if you're a powergamer that only ever plays the most optimal combinations and considers anything sub-optimal to be equivalent to horse manure. I should think converting all bludgeoning, piercing, and slashing attacks to nonlethal damage is no small boon to a frontline warrior. :\ </p><p></p><p>Suffering a Str or Dex penalty of -2 does not make a race worthless in a combat role or the like. Just as Half-Orcs aren't useless paladins, Elves aren't useless Fighters, Halflings aren't useless Barbarians, and so on and so forth. A mere -1 penalty on a handful of rolls is nothing to blow out of proportion (oh noes!!! -1 on melee and ranged attack rolls!! Whatever will I do with only my Small size bonus of +1 on all attack rolls?!!? :\ ). It's a disadvantage but by no means is it any sort of <em>crippling</em> disadvantage.</p><p></p><p>Certainly the race is dis-inclined to being Bards, Druids, or socially-oriented Rogues, Paladins, or Clerics. A Barbarian or Fighter would easily compensate for the offensive drawbacks through feats or Rage. They make better Wizards than half-orcs do, but still sub-par Wizards. They make fine Sorcerers and Clerics (skill ranks can make up for the racial penalty on social stuff, though it would be sub-par). They are decent Rangers, (non-socially-focused) Paladins, or Monks (who really need more survivability, which Regeneration helps with), and probably fit decently for many of the non-core classes. In the Races: Gallery and Creation thread, I'll be adding Urgogs and providing a few racial feats that'll help with a few things (like Urgog rangers).</p><p></p><p></p><p></p><p>2. I admit your Regeneration ability does provide a small advantage, but only a small one. Equivalent to 1 or 2 feats at the very most (and only if the party has a cleric to heal the regenerating PC before he <em>dies of nonlethal damage</em>). <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3370148, member: 13966"] 1. I suppose, if you're a powergamer that only ever plays the most optimal combinations and considers anything sub-optimal to be equivalent to horse manure. I should think converting all bludgeoning, piercing, and slashing attacks to nonlethal damage is no small boon to a frontline warrior. :\ Suffering a Str or Dex penalty of -2 does not make a race worthless in a combat role or the like. Just as Half-Orcs aren't useless paladins, Elves aren't useless Fighters, Halflings aren't useless Barbarians, and so on and so forth. A mere -1 penalty on a handful of rolls is nothing to blow out of proportion (oh noes!!! -1 on melee and ranged attack rolls!! Whatever will I do with only my Small size bonus of +1 on all attack rolls?!!? :\ ). It's a disadvantage but by no means is it any sort of [I]crippling[/I] disadvantage. Certainly the race is dis-inclined to being Bards, Druids, or socially-oriented Rogues, Paladins, or Clerics. A Barbarian or Fighter would easily compensate for the offensive drawbacks through feats or Rage. They make better Wizards than half-orcs do, but still sub-par Wizards. They make fine Sorcerers and Clerics (skill ranks can make up for the racial penalty on social stuff, though it would be sub-par). They are decent Rangers, (non-socially-focused) Paladins, or Monks (who really need more survivability, which Regeneration helps with), and probably fit decently for many of the non-core classes. In the Races: Gallery and Creation thread, I'll be adding Urgogs and providing a few racial feats that'll help with a few things (like Urgog rangers). 2. I admit your Regeneration ability does provide a small advantage, but only a small one. Equivalent to 1 or 2 feats at the very most (and only if the party has a cleric to heal the regenerating PC before he [I]dies of nonlethal damage[/I]). :uhoh: :confused: [/QUOTE]
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