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regeneration
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<blockquote data-quote="Arkhandus" data-source="post: 3370165" data-attributes="member: 13966"><p>1. It comes up in my games, and ones I've played in. Especially in deserts or the like. At lower levels at least, having to spend extra dough on basic supplies would be a hindrance, even though it would not likely be severe.</p><p></p><p>2. I don't think that'd really fulfill the main purpose of Regeneration, though..... Taking normal damage from common weapons and only really healing quickly from a few attacks (generally only from stupid opponents, and perhaps some monsters)? I considered having them take normal damage from Bludgeoning (saying that their flesh mends quickly from tears and punctures, but not crushed tissue), but decided against it.</p><p></p><p>Similarly, not regenerating from certain materials, like wood, is generally the province only of Supernatural regeneration, not Extraordinary. I wanted to keep it a natural quality of the race.</p><p></p><p>If I get the chance to playtest the race later, I might remove the Strength penalty or the Intelligence penalty if they seem a bit too disadvantaged. I may end up making them take normal damage from Bludgeoning, but I'd rather not (it would negate most of the current usefulness of their Regen).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3370165, member: 13966"] 1. It comes up in my games, and ones I've played in. Especially in deserts or the like. At lower levels at least, having to spend extra dough on basic supplies would be a hindrance, even though it would not likely be severe. 2. I don't think that'd really fulfill the main purpose of Regeneration, though..... Taking normal damage from common weapons and only really healing quickly from a few attacks (generally only from stupid opponents, and perhaps some monsters)? I considered having them take normal damage from Bludgeoning (saying that their flesh mends quickly from tears and punctures, but not crushed tissue), but decided against it. Similarly, not regenerating from certain materials, like wood, is generally the province only of Supernatural regeneration, not Extraordinary. I wanted to keep it a natural quality of the race. If I get the chance to playtest the race later, I might remove the Strength penalty or the Intelligence penalty if they seem a bit too disadvantaged. I may end up making them take normal damage from Bludgeoning, but I'd rather not (it would negate most of the current usefulness of their Regen). [/QUOTE]
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