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<blockquote data-quote="Aries_Omega" data-source="post: 3644597" data-attributes="member: 15693"><p>I am going to start with the humans. As I said the Prince...who is missing....is the head of state and the Church. In reality he does not run the day to day affairs....kinda like the Emperor of Japan. The Church has the High Patriarch that runs the Church which is elected to a life term by a 2/3rds vote by the top 100 leaders of church. The nobles have the Overlord. The title is given to the senior most noble of the most senior house (Blackshire) for five years then past to the next senior and so forth. While in that role they are not head of their house. When the Prince was discovered as missing there was a rush for who would be Prince causing a short lived civil war that resulted in Lord Edron Blackshire, the Overlord at the time declaring himself not Prince but Overlord until the emergency has subsided and founded a knightly order that has a one of the standing orders being find the Prince.</p><p></p><p>Anyways with out further delay here is what I have so far.</p><p></p><p>The Principality of Tuetonia</p><p></p><p>    * Blackshire Plateau: This is a hilly alpine area that is known for castles, knights and heavy infantry units. The family of Archduke Blackshire is of the oldest family in Tuetonia and is the descendant of Agur Blackshire, the personal swordsman to Prince Rhendar. The city near Castle Blackshire is the 2nd largest city and often is considered the 2nd capital due to Prince Rhendar's absence. The Blackshire Plateau is near the Bremen Valley and consider them a step above barbarians. The inhabitants of the Bremen Valley consider Blackshire the example of stuck up.</p><p>    * Bremen Valley: This is one of the default areas I usually play in. I have fleshed this out a great deal. It is the "wild west" of Tuetonia. It is a super dense forest (think the Amazon) but it is temperate climate with mild winters. The Bremen Valley sits on the border with the High Elf Empire on one side with (heavily patrolled) and the Amagaar Territories on the other. This area is very different then others. Races mix much more freely, the Church isn't as strong here and laws are more lax such as carrying weapons. Very few people will tell a muscular Amaagar tribesman that he can't carry his greatsword into town. The valley has a large, deep water fresh water lake (Lake Bremen) that is fed from a river that starts in the mountains at Citadel Blue Rock, a dwarven city-state allied with the Archduke of Bremen. The dwarves maintain a series of locks that prevent flooding as well as operate barges that actually go up and down the mountain river. Much of the Great Bremen Valley Forest is still unexplored and unmapped. There are only a few roads in the forest and many mysteries to be found.</p><p>    * Edge Coast: This is the center of shipping and trade. Also the Tuetonian Navy is found here. The Vassa and Gnomes are found here. This area while lawful is a place to find outlaws, pirates and renegades.</p><p>    * Goldstar Heartlands: This is the where the capital called "Goldstar" is. It is the seat of government and the Church. This is where Prince Rhendar followed the "golden star" during the night to navigate the way to find the promise land for the people of Hykoria he brought with him. Essentially it is a VERY LARGE city that has rich and fertile farmland around it that is broken up by villages every so often that are all linked by roads to Goldstar. Goldstar is a "metropolis" sized city per the DMG meanings and is truly a massive city. All other settlements are no larger then a village. Despite being the location of the capital and where the Great Cathedral is there is tolerance found here due to the many non-human races that live in Goldstar and the great many embassies such as other human nations, the ambassador of the gnome king, halfling shires and even a heavily guarded elven embassy.</p><p>    * Kurgar Marsh: Not much fleshed out here. I imagined from a deployment to Louisiana with the Army. It is full of Lizardfolk, Frogfolk and other non-mammal life. I came up with that the first contact made here with the Lizardfolk went really well. A small team of explorers lead by Duke Kurgar (later made Archduke Kurgar when he founded Ft. Brightstar) slogged through the marsh the Lizardfolk observed them, learned their language and knew why they were there...profit and expansion. The lizardfolk also know they hated orcs, goblinoids and other humanoids, in which the marsh has no shortage of. In fact they were losing a genocidal battle against them whom they called "egg stealers". One day a lizard folk druid came in, said to them "don't drink that water. It will make you sick. Drink from the vines above you instead". The druid faded back into the marsh. From then on the druid and other lizardfolk came in to help Duke Kurgar. Later when the marsh was annexed as part of the Principality, Duke Kurgar met with the "over chief" of the Lizarfolk and they became friends. He lobbied to have them recognized as a sentient species as well a as a sovereign people with little success until the Great War. They contributed to the war in the marsh so much that while they were not a sovereign people (they didn't seem to care) they were recognized as a sentient people which is a first for a non-human race.</p><p>    * Tallspire Mountains: This is where all the mines are found. This is a harsh and unforgiving land. Rare "mountain" dwarves live here and are often seen riding griffins. This is a largely unexplored place as evident with the pockets of Amagan barbarians who refuse to leave their ancestral lands.</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 3644597, member: 15693"] I am going to start with the humans. As I said the Prince...who is missing....is the head of state and the Church. In reality he does not run the day to day affairs....kinda like the Emperor of Japan. The Church has the High Patriarch that runs the Church which is elected to a life term by a 2/3rds vote by the top 100 leaders of church. The nobles have the Overlord. The title is given to the senior most noble of the most senior house (Blackshire) for five years then past to the next senior and so forth. While in that role they are not head of their house. When the Prince was discovered as missing there was a rush for who would be Prince causing a short lived civil war that resulted in Lord Edron Blackshire, the Overlord at the time declaring himself not Prince but Overlord until the emergency has subsided and founded a knightly order that has a one of the standing orders being find the Prince. Anyways with out further delay here is what I have so far. The Principality of Tuetonia * Blackshire Plateau: This is a hilly alpine area that is known for castles, knights and heavy infantry units. The family of Archduke Blackshire is of the oldest family in Tuetonia and is the descendant of Agur Blackshire, the personal swordsman to Prince Rhendar. The city near Castle Blackshire is the 2nd largest city and often is considered the 2nd capital due to Prince Rhendar's absence. The Blackshire Plateau is near the Bremen Valley and consider them a step above barbarians. The inhabitants of the Bremen Valley consider Blackshire the example of stuck up. * Bremen Valley: This is one of the default areas I usually play in. I have fleshed this out a great deal. It is the "wild west" of Tuetonia. It is a super dense forest (think the Amazon) but it is temperate climate with mild winters. The Bremen Valley sits on the border with the High Elf Empire on one side with (heavily patrolled) and the Amagaar Territories on the other. This area is very different then others. Races mix much more freely, the Church isn't as strong here and laws are more lax such as carrying weapons. Very few people will tell a muscular Amaagar tribesman that he can't carry his greatsword into town. The valley has a large, deep water fresh water lake (Lake Bremen) that is fed from a river that starts in the mountains at Citadel Blue Rock, a dwarven city-state allied with the Archduke of Bremen. The dwarves maintain a series of locks that prevent flooding as well as operate barges that actually go up and down the mountain river. Much of the Great Bremen Valley Forest is still unexplored and unmapped. There are only a few roads in the forest and many mysteries to be found. * Edge Coast: This is the center of shipping and trade. Also the Tuetonian Navy is found here. The Vassa and Gnomes are found here. This area while lawful is a place to find outlaws, pirates and renegades. * Goldstar Heartlands: This is the where the capital called "Goldstar" is. It is the seat of government and the Church. This is where Prince Rhendar followed the "golden star" during the night to navigate the way to find the promise land for the people of Hykoria he brought with him. Essentially it is a VERY LARGE city that has rich and fertile farmland around it that is broken up by villages every so often that are all linked by roads to Goldstar. Goldstar is a "metropolis" sized city per the DMG meanings and is truly a massive city. All other settlements are no larger then a village. Despite being the location of the capital and where the Great Cathedral is there is tolerance found here due to the many non-human races that live in Goldstar and the great many embassies such as other human nations, the ambassador of the gnome king, halfling shires and even a heavily guarded elven embassy. * Kurgar Marsh: Not much fleshed out here. I imagined from a deployment to Louisiana with the Army. It is full of Lizardfolk, Frogfolk and other non-mammal life. I came up with that the first contact made here with the Lizardfolk went really well. A small team of explorers lead by Duke Kurgar (later made Archduke Kurgar when he founded Ft. Brightstar) slogged through the marsh the Lizardfolk observed them, learned their language and knew why they were there...profit and expansion. The lizardfolk also know they hated orcs, goblinoids and other humanoids, in which the marsh has no shortage of. In fact they were losing a genocidal battle against them whom they called "egg stealers". One day a lizard folk druid came in, said to them "don't drink that water. It will make you sick. Drink from the vines above you instead". The druid faded back into the marsh. From then on the druid and other lizardfolk came in to help Duke Kurgar. Later when the marsh was annexed as part of the Principality, Duke Kurgar met with the "over chief" of the Lizarfolk and they became friends. He lobbied to have them recognized as a sentient species as well a as a sovereign people with little success until the Great War. They contributed to the war in the marsh so much that while they were not a sovereign people (they didn't seem to care) they were recognized as a sentient people which is a first for a non-human race. * Tallspire Mountains: This is where all the mines are found. This is a harsh and unforgiving land. Rare "mountain" dwarves live here and are often seen riding griffins. This is a largely unexplored place as evident with the pockets of Amagan barbarians who refuse to leave their ancestral lands. [/QUOTE]
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