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General Tabletop Discussion
*Dungeons & Dragons
Regional vs. Ancestor Feats
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<blockquote data-quote="Orius" data-source="post: 4785484" data-attributes="member: 8863"><p>How do you guys handle the differences between the Regional Feats from the FRCS and Ancestor Feats from OA? I want to use these things in my campaign, but I'm having trouble figuring out how to distinguish between them, or whether I should use one or the other. The biggest problem I have is the differneces in the two concepts. </p><p></p><p> Regional Feats are mostly designed so they can be taken at any level, though a few are actually restricted to level 1. A PC can also spend enough time in a given region and be able to learn most of them. Ancestor Feats however, can only be taken at first level, and represent a bond with one of the PC's ancestors. Each feat also is connected to a specific ancestor, and in the OA book they're tied to the various clans. In order to port them to my homebrew campaign, I'd have to create ancestors and maybe even clans to get it to work the same way. </p><p></p><p>The easiest thing to do would to just use general Regional Feats and convert Ancestor Feats to Regional Feats (there is a small degree of overlap in them after all), but I do like the Ancestor concept. Or perhaps I could do it this way: the feats that can be learned after 1st level and which can be learnt by characters that are from outside the region who familiarize themselves with the region stay or become Regional Feats. The ones that must be taken at 1st level become Ancestor Feats, and this inclues Regional Feats like Snake Blood or whatever it was.</p></blockquote><p></p>
[QUOTE="Orius, post: 4785484, member: 8863"] How do you guys handle the differences between the Regional Feats from the FRCS and Ancestor Feats from OA? I want to use these things in my campaign, but I'm having trouble figuring out how to distinguish between them, or whether I should use one or the other. The biggest problem I have is the differneces in the two concepts. Regional Feats are mostly designed so they can be taken at any level, though a few are actually restricted to level 1. A PC can also spend enough time in a given region and be able to learn most of them. Ancestor Feats however, can only be taken at first level, and represent a bond with one of the PC's ancestors. Each feat also is connected to a specific ancestor, and in the OA book they're tied to the various clans. In order to port them to my homebrew campaign, I'd have to create ancestors and maybe even clans to get it to work the same way. The easiest thing to do would to just use general Regional Feats and convert Ancestor Feats to Regional Feats (there is a small degree of overlap in them after all), but I do like the Ancestor concept. Or perhaps I could do it this way: the feats that can be learned after 1st level and which can be learnt by characters that are from outside the region who familiarize themselves with the region stay or become Regional Feats. The ones that must be taken at 1st level become Ancestor Feats, and this inclues Regional Feats like Snake Blood or whatever it was. [/QUOTE]
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