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Regional weapon prof. ?
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<blockquote data-quote="Nyaricus" data-source="post: 2528650" data-attributes="member: 35678"><p>hello everyone,</p><p></p><p>gpetruc, i am actually implimenting the same ideas you speak of in both my FRCS game , and also in my own campaign world, both of which i DM. I'll give you a run-down of how its works.</p><p></p><p>First off, as Felnar said, Unearthed Arcana has soem good ideas for Weapon Group Profs, but i have a few varient rules (that i believe to be well balanced, but feedback is welcome) that i use, etc. but heres an overveiw.</p><p></p><p>Weapon Group Profs: Basic Weapons, Axes, Bows, Clubs and Maces, Crossbows, Entangling Weapons (whips, bolas, nets, scourges, etc), Flails and Chains, Hammers, Heavy Blades, Light Blades, Monk Weapons, Picks, Polearms, Punching and Shields, Spears and Throwing Spears. This is a basic outline, and i can flesh it out, if you want (meaning get into specific weapons, as i have changed some from the UA book).</p><p></p><p>For the number of profs each class gets, i go by a simple system</p><p>Good BAB classes all get Basic Weapons and any other 3 Weapon Groups (except Fighters, they get 4)</p><p>Average BAB classes all get Basic Weapons and any other 2</p><p>Poor BAB classes get Basic Weapons adn any other 1</p><p>Also, any character may start out with Exotic Weapon Profs, but that is described later.</p><p></p><p>For multclassing, take their base number of profs (other than basic weapons) and subtract one from it. that is how many bonus profs you gain from multiclassing. This number lowers by one for every level you take in a different class. For Example, a human barbarian (Basic Weapons and any other three) wants to learn some more formal fighting techniques, and takes a level or two in fighter. He gains 3 more profs, and may choose them as he wishes. Then, he becomes entranced by the skills of a bard, and decides to take a few levels in Bard. now, if this were his second class, he would gain 1 bonus prof (2 basic, minus one for being dual-classed), but since it is his third, he gains none (the two normal, -1 for being dual-classed, -1 for being multi-classed) As a house rule (not directly related to this, but relevant) i only allow my players to have a max of 3 Base Classes, and 2 Prestigue Classes. the XP penalty fo the multi-classing genreally discourages it anyways, but you dont gain any further benefits with Weapon Profs either. <strong>Update:</strong> PrC usually dont give any bonus profs. if they do, it should be no more than two, no matter what their BAB.</p><p></p><p>Also, the Exotic Weapon Prof is still in use, but is only used for weapons that require special training to use. You MAY take this feat with your normal class profs (meaing a fighter could take Axes, Bows, Heavy Blades and Exotic Heavy Blades at first level). For Example: say you have a character that wants to use a Dwarven Urgrosh. The two main "weapon parts" for this double weapon are an axe-head and a spear-head. Thus this character must have prof. in both Spear Group weapons and Axe Group weapons. when this character takes the Exotic Weapon Prof, he must choose either the Spears or the Axes to be affected by it (meaning, he takes either "Exotic Axes" prof., or </p><p>"Exotic Spears" prof) then, once he has chosen either Axes or Spears, he gains prof in all Exotic Spears (if he chose Spears) or Axes (if he chose Axes). Either way, he now has met the requirements to use the Urgrosh (so, in other terms > Axes Prof + Spear Prof + EITHER Exotic Spears or Exotix Axes = Ability to use the Urgrosh as a double weapon).</p><p></p><p>In regards to Weapon Focus, you chose a group of weapons, and gain all the benifits to all the weapons in that group. If you can hit esp. well with a greatsword, a longsword is not that far off. In regards to double weapons that have two different weapons (like the Urgrosh) you must take Weapon Focus with each applicable weapon group (with the Urgrosh, you must take Weapon Focus(Axes) to gain the +1 to hit with the axes head, adn the Weapon Focus (Spears) to get +1 to hit with the spear head). Same goes for Weapon Spec, etc.</p><p></p><p>In regards to racial profs, heres how i do it for the standard D&D races (i have my own world specific elves, etc) Dwarves gain Exotic Axe Prof instead of their weapon familiarity (Basically, a fairly standard melee-based Dwarf would take the Axe Weapon Group, and would then have the Exotic Axes feat apply. If they dont take the axe wepaon group, then they would obviously gain no benefit from the Exotics Axes Prof. Elves gain the Weapon group of Bows as a bonus Prof (as a spellcaster this will help with profs, and as a melee character, they can focus on melee weapons) instead os their normal automatic profs. Gnomes gain Exotic Hammers as a bonus prof, instead of their normal Weapon Familiarity. Halflings gain a +1 to hit with any weapon that is thrown and slings (being the only missile weapon that gains a +1 to hit) this includes (for example, among many others) Shurikens from the Monk Weapons Group, all Throwing Spears, throwing axes, hammers and clubs, etc etc. <strong>**NOTE: adding in some other standard races here:</strong> Drow Elves gain Light Blades or Crossbows (they favour hand crossbows, rapiers and shortswords). Duegar Dwarves dont gain the bonus Exotic Axes prof. All other subraces have the standard profs</p><p></p><p>as for Regional Profs for the FRCS, here is how i do it (mind you, i dont have this written down yet [and i will] but i am, for now, playing it by ear) Races of Faerun will be your best friend for this part. Now, as i count it, there are 15 Weapon Groups, and Basic Weapons (which every class gets). Fighters gain 4 Weapon Groups with their class features, so what i would do is for every Region, have about 5, 6 or 7 (7 being the max) Weapon Group Profs availiable. for example, the slaver state of Thay would have Entangling Weapons as a must have, while Cormyr would for sure have Heavy Blades, what with all those Purple Dragon Kinghts running around in Fullplate.</p><p></p><p>anyways, i hope this gives you some insight. and yeah, i know it is a bit of a mouthful, but gimme some feedback on what you thnik of it.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2528650, member: 35678"] hello everyone, gpetruc, i am actually implimenting the same ideas you speak of in both my FRCS game , and also in my own campaign world, both of which i DM. I'll give you a run-down of how its works. First off, as Felnar said, Unearthed Arcana has soem good ideas for Weapon Group Profs, but i have a few varient rules (that i believe to be well balanced, but feedback is welcome) that i use, etc. but heres an overveiw. Weapon Group Profs: Basic Weapons, Axes, Bows, Clubs and Maces, Crossbows, Entangling Weapons (whips, bolas, nets, scourges, etc), Flails and Chains, Hammers, Heavy Blades, Light Blades, Monk Weapons, Picks, Polearms, Punching and Shields, Spears and Throwing Spears. This is a basic outline, and i can flesh it out, if you want (meaning get into specific weapons, as i have changed some from the UA book). For the number of profs each class gets, i go by a simple system Good BAB classes all get Basic Weapons and any other 3 Weapon Groups (except Fighters, they get 4) Average BAB classes all get Basic Weapons and any other 2 Poor BAB classes get Basic Weapons adn any other 1 Also, any character may start out with Exotic Weapon Profs, but that is described later. For multclassing, take their base number of profs (other than basic weapons) and subtract one from it. that is how many bonus profs you gain from multiclassing. This number lowers by one for every level you take in a different class. For Example, a human barbarian (Basic Weapons and any other three) wants to learn some more formal fighting techniques, and takes a level or two in fighter. He gains 3 more profs, and may choose them as he wishes. Then, he becomes entranced by the skills of a bard, and decides to take a few levels in Bard. now, if this were his second class, he would gain 1 bonus prof (2 basic, minus one for being dual-classed), but since it is his third, he gains none (the two normal, -1 for being dual-classed, -1 for being multi-classed) As a house rule (not directly related to this, but relevant) i only allow my players to have a max of 3 Base Classes, and 2 Prestigue Classes. the XP penalty fo the multi-classing genreally discourages it anyways, but you dont gain any further benefits with Weapon Profs either. [B]Update:[/B] PrC usually dont give any bonus profs. if they do, it should be no more than two, no matter what their BAB. Also, the Exotic Weapon Prof is still in use, but is only used for weapons that require special training to use. You MAY take this feat with your normal class profs (meaing a fighter could take Axes, Bows, Heavy Blades and Exotic Heavy Blades at first level). For Example: say you have a character that wants to use a Dwarven Urgrosh. The two main "weapon parts" for this double weapon are an axe-head and a spear-head. Thus this character must have prof. in both Spear Group weapons and Axe Group weapons. when this character takes the Exotic Weapon Prof, he must choose either the Spears or the Axes to be affected by it (meaning, he takes either "Exotic Axes" prof., or "Exotic Spears" prof) then, once he has chosen either Axes or Spears, he gains prof in all Exotic Spears (if he chose Spears) or Axes (if he chose Axes). Either way, he now has met the requirements to use the Urgrosh (so, in other terms > Axes Prof + Spear Prof + EITHER Exotic Spears or Exotix Axes = Ability to use the Urgrosh as a double weapon). In regards to Weapon Focus, you chose a group of weapons, and gain all the benifits to all the weapons in that group. If you can hit esp. well with a greatsword, a longsword is not that far off. In regards to double weapons that have two different weapons (like the Urgrosh) you must take Weapon Focus with each applicable weapon group (with the Urgrosh, you must take Weapon Focus(Axes) to gain the +1 to hit with the axes head, adn the Weapon Focus (Spears) to get +1 to hit with the spear head). Same goes for Weapon Spec, etc. In regards to racial profs, heres how i do it for the standard D&D races (i have my own world specific elves, etc) Dwarves gain Exotic Axe Prof instead of their weapon familiarity (Basically, a fairly standard melee-based Dwarf would take the Axe Weapon Group, and would then have the Exotic Axes feat apply. If they dont take the axe wepaon group, then they would obviously gain no benefit from the Exotics Axes Prof. Elves gain the Weapon group of Bows as a bonus Prof (as a spellcaster this will help with profs, and as a melee character, they can focus on melee weapons) instead os their normal automatic profs. Gnomes gain Exotic Hammers as a bonus prof, instead of their normal Weapon Familiarity. Halflings gain a +1 to hit with any weapon that is thrown and slings (being the only missile weapon that gains a +1 to hit) this includes (for example, among many others) Shurikens from the Monk Weapons Group, all Throwing Spears, throwing axes, hammers and clubs, etc etc. [B]**NOTE: adding in some other standard races here:[/B] Drow Elves gain Light Blades or Crossbows (they favour hand crossbows, rapiers and shortswords). Duegar Dwarves dont gain the bonus Exotic Axes prof. All other subraces have the standard profs as for Regional Profs for the FRCS, here is how i do it (mind you, i dont have this written down yet [and i will] but i am, for now, playing it by ear) Races of Faerun will be your best friend for this part. Now, as i count it, there are 15 Weapon Groups, and Basic Weapons (which every class gets). Fighters gain 4 Weapon Groups with their class features, so what i would do is for every Region, have about 5, 6 or 7 (7 being the max) Weapon Group Profs availiable. for example, the slaver state of Thay would have Entangling Weapons as a must have, while Cormyr would for sure have Heavy Blades, what with all those Purple Dragon Kinghts running around in Fullplate. anyways, i hope this gives you some insight. and yeah, i know it is a bit of a mouthful, but gimme some feedback on what you thnik of it. [/QUOTE]
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