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<blockquote data-quote="BASHMAN" data-source="post: 2031125" data-attributes="member: 8277"><p>Oh yeah. </p><p></p><p>In my game world, there are no racial languages, just regional ones (although, there are some regions under the ground ruled by orcs and dwarves, which technically means you could say that there is a dwarf language or a orc language, but there is no elf language or halfling language, etc.</p><p></p><p>I have the world broken up into cultures, there are 2 continents that most characters come from, but there are 5 more that exist (most players are from the main 2, though). I will give you the short version of 2 continents:</p><p></p><p>Ostroth- the Eastern Continent has 4 main "nations" each with its own language and culture. I have written up a gazeteer that highlights the major cities, royalty, system of laws, and customes of each nation. </p><p></p><p>1 Tristania- Equivilent of Spain. Known for their seamanship and skill with the newly invented "rapier". Currently, the king's power is undermined by the grand Inquisitor, who even inspires fear in the nobles of being accused of heresy. (the main religion in the world is the Theodoric Church).</p><p></p><p>2. Argance- Equivilent of France. Known for using knights, even though heavy armor is falling out of fashion due to longbows and heavy crossbows. 100 years ago, the king disbanded an elven Duchy, giving it to his brother, forcing the elves living their to flee east into the frontier in modern Ruvia. Currently, Argance is expanding into this region, causing tensions between themselves and the Ruvian elves residing there. </p><p></p><p>3. Ruvia- Equivilent of Russia/other slavic nations, and about 200 years behind the rest of the world technilogically. Ruvia is not a united country, but a collection of multiple Boyars. Also, they do not follow the Theodoric Church, but the Ruvian Orthodox Church. Gypsylvania is a land said to be ruled by a Vampire, haunted at night by werewolves and ghosts. Many of its people have left, becoming Nomads throughout the rest of Ostroth, telling fortunes, etc to make a living. Another region is ruled by a great dragon named Frost, his people are a hardy band of rangers- bugbears, orcs, and humans living together defending Frost's territory. There is one place similar to the Tartars/Mongols, and another part that is the home of the aformentioned Ruvian Elves. </p><p></p><p>4. Thurillia- Equivilent of Italy. The seat of the Theodoric Church, Thurillia is also a disunited nation, made up of feuding city states each run by a merchant "prince". Thurillia is the center of trade with the more distant continents of Midestra and Faresia, and the only source of valuable silks and spices for the "civilized" lands. They profit greatly from this. </p><p></p><p>Vistroth- The Western Continent</p><p></p><p>1. Abeland- Equivilent of England- Known for its sailing ability and its lethal longbowmen, the word knight now is a title given to men of distinction in nearly any endevor, not merely warriors. Abeland is ruled by a King, and has a great school of Magery as well. </p><p></p><p>2. Cladonia- Equivilent of Ireland, Wales, and Scottland- This land has been under the subjectification of Abeland for decades, and has never stopped resisting. The religion is about evenly split between nature worship led by druids, and the Theodoric Church. This land is home to halfling potato farmers, as well as centaur and elven nature- worshipers. High in the hills live clans of humans and dwarves, wearing Kilts and wielding enormous claymores in battle. </p><p></p><p>3. Varn- Equivilent of Germany/Holy Roman Empire- Varn is a collection of multiple principalities, each ruled by an "elector". When the current Emperor dies, the electors get together to elect the new Emperor. Each principality is different, with one being run by a dwarf, another is a magocracy, another is led by an Orc Knight, and yet another is ruled by a seemingl imortal woman named Hadriana Gondora. </p><p></p><p>4. Nordica- Equivilent of Denmark/Vikings- This land has no united government, but is ruled by a series of Jarls (Earls). They live by farming, but go on "vikes" (raids) after planting to supliment their income. They are the scourge of both the Ostrothi and Vistrothi coasts. Like Varn, their leadership are a diverse lot, one land being run by a blind troll who is a high priest of Odin, another by dwarves, and the most bloodthirsy is led by an elven woman who never gives quarter in battle. There is one "jarl" who is an outcast, named Helain the Crone. She is rumored to be in league with Hel and other dark forces, and her island is home to a vast army of undead horrors.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 2031125, member: 8277"] Oh yeah. In my game world, there are no racial languages, just regional ones (although, there are some regions under the ground ruled by orcs and dwarves, which technically means you could say that there is a dwarf language or a orc language, but there is no elf language or halfling language, etc. I have the world broken up into cultures, there are 2 continents that most characters come from, but there are 5 more that exist (most players are from the main 2, though). I will give you the short version of 2 continents: Ostroth- the Eastern Continent has 4 main "nations" each with its own language and culture. I have written up a gazeteer that highlights the major cities, royalty, system of laws, and customes of each nation. 1 Tristania- Equivilent of Spain. Known for their seamanship and skill with the newly invented "rapier". Currently, the king's power is undermined by the grand Inquisitor, who even inspires fear in the nobles of being accused of heresy. (the main religion in the world is the Theodoric Church). 2. Argance- Equivilent of France. Known for using knights, even though heavy armor is falling out of fashion due to longbows and heavy crossbows. 100 years ago, the king disbanded an elven Duchy, giving it to his brother, forcing the elves living their to flee east into the frontier in modern Ruvia. Currently, Argance is expanding into this region, causing tensions between themselves and the Ruvian elves residing there. 3. Ruvia- Equivilent of Russia/other slavic nations, and about 200 years behind the rest of the world technilogically. Ruvia is not a united country, but a collection of multiple Boyars. Also, they do not follow the Theodoric Church, but the Ruvian Orthodox Church. Gypsylvania is a land said to be ruled by a Vampire, haunted at night by werewolves and ghosts. Many of its people have left, becoming Nomads throughout the rest of Ostroth, telling fortunes, etc to make a living. Another region is ruled by a great dragon named Frost, his people are a hardy band of rangers- bugbears, orcs, and humans living together defending Frost's territory. There is one place similar to the Tartars/Mongols, and another part that is the home of the aformentioned Ruvian Elves. 4. Thurillia- Equivilent of Italy. The seat of the Theodoric Church, Thurillia is also a disunited nation, made up of feuding city states each run by a merchant "prince". Thurillia is the center of trade with the more distant continents of Midestra and Faresia, and the only source of valuable silks and spices for the "civilized" lands. They profit greatly from this. Vistroth- The Western Continent 1. Abeland- Equivilent of England- Known for its sailing ability and its lethal longbowmen, the word knight now is a title given to men of distinction in nearly any endevor, not merely warriors. Abeland is ruled by a King, and has a great school of Magery as well. 2. Cladonia- Equivilent of Ireland, Wales, and Scottland- This land has been under the subjectification of Abeland for decades, and has never stopped resisting. The religion is about evenly split between nature worship led by druids, and the Theodoric Church. This land is home to halfling potato farmers, as well as centaur and elven nature- worshipers. High in the hills live clans of humans and dwarves, wearing Kilts and wielding enormous claymores in battle. 3. Varn- Equivilent of Germany/Holy Roman Empire- Varn is a collection of multiple principalities, each ruled by an "elector". When the current Emperor dies, the electors get together to elect the new Emperor. Each principality is different, with one being run by a dwarf, another is a magocracy, another is led by an Orc Knight, and yet another is ruled by a seemingl imortal woman named Hadriana Gondora. 4. Nordica- Equivilent of Denmark/Vikings- This land has no united government, but is ruled by a series of Jarls (Earls). They live by farming, but go on "vikes" (raids) after planting to supliment their income. They are the scourge of both the Ostrothi and Vistrothi coasts. Like Varn, their leadership are a diverse lot, one land being run by a blind troll who is a high priest of Odin, another by dwarves, and the most bloodthirsy is led by an elven woman who never gives quarter in battle. There is one "jarl" who is an outcast, named Helain the Crone. She is rumored to be in league with Hel and other dark forces, and her island is home to a vast army of undead horrors. [/QUOTE]
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