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<blockquote data-quote="Emperor Valerian" data-source="post: 2034731" data-attributes="member: 15043"><p>I've got quite a few regions in my homebrew, but sadly so far only three have been played in to any depth.</p><p></p><p><strong>Holy Santoric Empire</strong> - Modeled on a combination of medieval Germany and the Byzantine Empire, the HSE is the largest human run realm in the world. A myriad of religions call it home, each wielding extensive power. While the Emperor has control of his personal domains, as well as a standing "Imperial Army," the nobility, especially nobles on the fringes of the Empire, have a great deal of leeway in terms of feudal responsibilities... the Empire's borders are not really finite, but slowly fizzle away the further one gets from the capital. Even though the Emperor has no real control over them, even the Frost Barons of the Frozen North or the squabbling nobles of Moramir would, when convenient, claim to be a part of the "Great Empire." (Currently ruled by ex-PCs)</p><p></p><p><strong>Moramir</strong> - Moramir is modeled more on the rest of feudal Europe. Moramir is a land fragmented by war and migration. Some half a millenia before the present, the elves living within the Great Empire found themselves driven to the south, infringing on lands already held by humans. The resulting infighting has split the former kingdom of Moramir into component duchies, counties and baronies, each fighting the other and their respective races enemy for power.</p><p></p><p><strong>The Frozen North</strong> - To the north of the Great Empire lies a large, frozen wasteland, populated by frost giants, snow beasts, and some of the hardiest souls alive. Most of the humanoids living this far north have devolved into tribes, with only a few towns and cities surviving the cold on trade of walrus skin, sealskin, and other northern commodities. This land is wild, untamed, and uncivilized.</p><p></p><p><strong>Ak Konylu</strong> - Based on medieval China. To the west, across the massive Balarac Mountains from the Great Empire, lies the only power that rivals the human realm in size. Larger and more populated, Ak Konylu's greatest weakness lies in the power of her regional govenors. At present, doubts about the paternity of the Celestial Emperor have devolved this realm into a massive civil war, each of the five resulting kingdoms having the power to crush most any other polity on the planet. Unlike the Great Empire, however, Ak Konylu is not ruled by humans (despite their ubiquitous presence). Instead, it is ruled by a race of tiger hengeyokai, who despite the civil wars, still maintain a fierce grip on power. (Current campaign)</p><p></p><p><strong>Slave Coast</strong> - Merchants extraordinaire, the cities of the Slave Coast have increased their trade far beyond their namesake commodity. Silks from Ak Konylu, furs from the north, amber from the Great Empire all find their way here across the trackless deserts and vast seas. Modeled after the medieval Middle East.</p><p></p><p><strong>Dulkadir</strong> - A land of darkness and death, that so far no one has gone near... its the equivalent of "Here there be dragons!" on my map. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Emperor Valerian, post: 2034731, member: 15043"] I've got quite a few regions in my homebrew, but sadly so far only three have been played in to any depth. [b]Holy Santoric Empire[/b] - Modeled on a combination of medieval Germany and the Byzantine Empire, the HSE is the largest human run realm in the world. A myriad of religions call it home, each wielding extensive power. While the Emperor has control of his personal domains, as well as a standing "Imperial Army," the nobility, especially nobles on the fringes of the Empire, have a great deal of leeway in terms of feudal responsibilities... the Empire's borders are not really finite, but slowly fizzle away the further one gets from the capital. Even though the Emperor has no real control over them, even the Frost Barons of the Frozen North or the squabbling nobles of Moramir would, when convenient, claim to be a part of the "Great Empire." (Currently ruled by ex-PCs) [b]Moramir[/b] - Moramir is modeled more on the rest of feudal Europe. Moramir is a land fragmented by war and migration. Some half a millenia before the present, the elves living within the Great Empire found themselves driven to the south, infringing on lands already held by humans. The resulting infighting has split the former kingdom of Moramir into component duchies, counties and baronies, each fighting the other and their respective races enemy for power. [b]The Frozen North[/b] - To the north of the Great Empire lies a large, frozen wasteland, populated by frost giants, snow beasts, and some of the hardiest souls alive. Most of the humanoids living this far north have devolved into tribes, with only a few towns and cities surviving the cold on trade of walrus skin, sealskin, and other northern commodities. This land is wild, untamed, and uncivilized. [b]Ak Konylu[/b] - Based on medieval China. To the west, across the massive Balarac Mountains from the Great Empire, lies the only power that rivals the human realm in size. Larger and more populated, Ak Konylu's greatest weakness lies in the power of her regional govenors. At present, doubts about the paternity of the Celestial Emperor have devolved this realm into a massive civil war, each of the five resulting kingdoms having the power to crush most any other polity on the planet. Unlike the Great Empire, however, Ak Konylu is not ruled by humans (despite their ubiquitous presence). Instead, it is ruled by a race of tiger hengeyokai, who despite the civil wars, still maintain a fierce grip on power. (Current campaign) [b]Slave Coast[/b] - Merchants extraordinaire, the cities of the Slave Coast have increased their trade far beyond their namesake commodity. Silks from Ak Konylu, furs from the north, amber from the Great Empire all find their way here across the trackless deserts and vast seas. Modeled after the medieval Middle East. [b]Dulkadir[/b] - A land of darkness and death, that so far no one has gone near... its the equivalent of "Here there be dragons!" on my map. :) [/QUOTE]
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