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<blockquote data-quote="kigmatzomat" data-source="post: 2265185" data-attributes="member: 9254"><p>Maybe I'm hammering this point too hard but testing is irrelevant without a target. </p><p></p><p>Lemme explain. No, wait, I'll sum up.</p><p></p><p>Last year their servers got hammered and they could take 100 requests per X. (Per what doesn't matter, it's an example.) They don't know how many requests per X really came in, all they know is that at 101 reqs per X the system horked.</p><p></p><p>This year year they ensured the system could take, say, 150 requests per X, a 50% increase in total performance (and probably tripled the cost of the whole system). Again, it horked. They probably had supplemental servers on stand-by delivery and cut them in Tuesday. Maybe that took the system to 200 requests per X but that still wasn't the peak. </p><p></p><p>Next year they'll build something bigger but they still won't know how big it needs to be. Does it need to handle 300 requests? 500? A thousand? They can't tell because they can't see how many requests are turned away. It's not like a store where you can see the throng around the block. </p><p></p><p>What's more is that it's a moving target. Each year more people will use the online registration so they don't have to wait at the Con. The usage varies as well, since past years' users will do their best to hit it the first hour to get the games they want,magnifying the load even more. </p><p></p><p>Lastly, the slow server is not changing the ORDER in which you get your games. When the servers down, nobody gets nothin'. Somebody else isn't getting into "your" game. </p><p></p><p>The reason you don't get into the games you want is that there are not enough slots for the high demand games. The very phrase "high demand" indicates that it's very desirable. With 35,000 attendees, even assuming only a third are RPGers with the rest CCG and Minis, that's around 12,000 people. If 1% of those gamers find a particular event appealing that's 120 people which would require 20-40 sessions to accomodate them. There's just not that many GMs!</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2265185, member: 9254"] Maybe I'm hammering this point too hard but testing is irrelevant without a target. Lemme explain. No, wait, I'll sum up. Last year their servers got hammered and they could take 100 requests per X. (Per what doesn't matter, it's an example.) They don't know how many requests per X really came in, all they know is that at 101 reqs per X the system horked. This year year they ensured the system could take, say, 150 requests per X, a 50% increase in total performance (and probably tripled the cost of the whole system). Again, it horked. They probably had supplemental servers on stand-by delivery and cut them in Tuesday. Maybe that took the system to 200 requests per X but that still wasn't the peak. Next year they'll build something bigger but they still won't know how big it needs to be. Does it need to handle 300 requests? 500? A thousand? They can't tell because they can't see how many requests are turned away. It's not like a store where you can see the throng around the block. What's more is that it's a moving target. Each year more people will use the online registration so they don't have to wait at the Con. The usage varies as well, since past years' users will do their best to hit it the first hour to get the games they want,magnifying the load even more. Lastly, the slow server is not changing the ORDER in which you get your games. When the servers down, nobody gets nothin'. Somebody else isn't getting into "your" game. The reason you don't get into the games you want is that there are not enough slots for the high demand games. The very phrase "high demand" indicates that it's very desirable. With 35,000 attendees, even assuming only a third are RPGers with the rest CCG and Minis, that's around 12,000 people. If 1% of those gamers find a particular event appealing that's 120 people which would require 20-40 sessions to accomodate them. There's just not that many GMs! [/QUOTE]
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