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Reification versus ludification in 5E/6E
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<blockquote data-quote="Charlaquin" data-source="post: 9589285" data-attributes="member: 6779196"><p>Folks, do we really need to turn this thread into another pointless argument about what defines an edition instead of engaging with the actual point [USER=15538]@pawsplay[/USER] is trying to make? SMH…</p><p></p><p>Anyway, I think this is a pretty insightful observation. While I agree with [USER=83242]@dave2008[/USER] that the conjure spells are maybe not the best example to use to try to illustrate this point, I think it’s accurate to say that the 2024 revisions have shifted things in favor of treating elements as game constructs rather than as objects. The hobgoblin longsword is a great example. Another example is how the new rules for hiding give you the invisible condition, not because you’re supposed to be able to become transparent by hiding behind a tree, but because the invisible condition fulfills the game rules function they wanted to use to represent the effects of hiding. The condition isn’t being treated as a <em>reified</em> thing in the fictional universe, it’s just a package of rules functions.</p><p></p><p>There are benefits and drawbacks to both reification and “ludification” as it’s being used here, and D&D has always tended to lean more ludic, but there is a noticeable trend of this revision leaning further in that direction than pre-2024 5e did.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9589285, member: 6779196"] Folks, do we really need to turn this thread into another pointless argument about what defines an edition instead of engaging with the actual point [USER=15538]@pawsplay[/USER] is trying to make? SMH… Anyway, I think this is a pretty insightful observation. While I agree with [USER=83242]@dave2008[/USER] that the conjure spells are maybe not the best example to use to try to illustrate this point, I think it’s accurate to say that the 2024 revisions have shifted things in favor of treating elements as game constructs rather than as objects. The hobgoblin longsword is a great example. Another example is how the new rules for hiding give you the invisible condition, not because you’re supposed to be able to become transparent by hiding behind a tree, but because the invisible condition fulfills the game rules function they wanted to use to represent the effects of hiding. The condition isn’t being treated as a [I]reified[/I] thing in the fictional universe, it’s just a package of rules functions. There are benefits and drawbacks to both reification and “ludification” as it’s being used here, and D&D has always tended to lean more ludic, but there is a noticeable trend of this revision leaning further in that direction than pre-2024 5e did. [/QUOTE]
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