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Reification versus ludification in 5E/6E
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<blockquote data-quote="Hussar" data-source="post: 9589309" data-attributes="member: 22779"><p>Not honestly sure that I'd agree that it's insightful. To me, the vague definitions that were used in the game in 2014 D&D led to a shopping list of abuses. Players would simply "creatively interpret" every single vague statement in the game to maximize the power of their characters. It has nothing to do with trying to "reify" anything and everything to do with power gaming and rules lawyering.</p><p></p><p>Good riddance to bad rubbish, AFAIC. The only real problem is when people insist that game defined terms MUST mean a particular dictionary definition instead of treating it as a game defined term. You are invisible - as in not being able to be seen. This is a perfectly valid interpretation of the word invisible. The problem comes when people want to define invisible as the way it was used in the Invisibility spell - which, in itself, is a ludic definition of the word. </p><p></p><p>Instead of trying to reinterpret game terms, why not embrace them and realize that the game terms are just that? Like you said, a package of rules functions under a specific key word. It's this insistence that everything must be written in plain, conversational English, that causes virtually all of the malfunctions in the D&D ruleset.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9589309, member: 22779"] Not honestly sure that I'd agree that it's insightful. To me, the vague definitions that were used in the game in 2014 D&D led to a shopping list of abuses. Players would simply "creatively interpret" every single vague statement in the game to maximize the power of their characters. It has nothing to do with trying to "reify" anything and everything to do with power gaming and rules lawyering. Good riddance to bad rubbish, AFAIC. The only real problem is when people insist that game defined terms MUST mean a particular dictionary definition instead of treating it as a game defined term. You are invisible - as in not being able to be seen. This is a perfectly valid interpretation of the word invisible. The problem comes when people want to define invisible as the way it was used in the Invisibility spell - which, in itself, is a ludic definition of the word. Instead of trying to reinterpret game terms, why not embrace them and realize that the game terms are just that? Like you said, a package of rules functions under a specific key word. It's this insistence that everything must be written in plain, conversational English, that causes virtually all of the malfunctions in the D&D ruleset. [/QUOTE]
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