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General Tabletop Discussion
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Reification versus ludification in 5E/6E
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<blockquote data-quote="Lanefan" data-source="post: 9589809" data-attributes="member: 29398"><p>Point is there should always be one, and that there isn't is a flaw rather than a feature. Sometimes it's fairly easy to extrapolate the reason - they jumped Wizards up to d6 hit dice from d4 because they were seen as too squishy - but other times, such as your fireball example, it's just wtf.</p><p></p><p>Here I think the game absolutely needs to explain what the cause of that damage is for the very simple reason that a PC might have some defense against it e.g. if it's specifically necrotic-aura damage and the PC somehow has resistance or immunity to such, as opposed to fist-and-claw damage where such resistance wouldn't help.</p><p></p><p>Again, that explanation is important in case it matters to a PC beyond just "Ewww, icky!", for example if someone can sense the presence of planar gates (e.g. is under the 1e <em>Reveal </em>spell) or if the caster is in a place were planar gates cannot be opened.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9589809, member: 29398"] Point is there should always be one, and that there isn't is a flaw rather than a feature. Sometimes it's fairly easy to extrapolate the reason - they jumped Wizards up to d6 hit dice from d4 because they were seen as too squishy - but other times, such as your fireball example, it's just wtf. Here I think the game absolutely needs to explain what the cause of that damage is for the very simple reason that a PC might have some defense against it e.g. if it's specifically necrotic-aura damage and the PC somehow has resistance or immunity to such, as opposed to fist-and-claw damage where such resistance wouldn't help. Again, that explanation is important in case it matters to a PC beyond just "Ewww, icky!", for example if someone can sense the presence of planar gates (e.g. is under the 1e [I]Reveal [/I]spell) or if the caster is in a place were planar gates cannot be opened. [/QUOTE]
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