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Reification versus ludification in 5E/6E
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<blockquote data-quote="pawsplay" data-source="post: 9589840" data-attributes="member: 15538"><p>What you are saying is very close to my own feelings. However, I recognize they are just my feelings. And to acknowledge the other end of things, there is a lot to be said for getting on with the game, so all those imaginative elements can play out. I mean, when 3.5 came out, I liked a lot of things about. One of the things I liked was regularizing feats and skill ranks between monster HD and classes.</p><p></p><p>Now, I hate that. It's just a bunch of math, often meaningless, or even an obstacle to presenting a monster in a certain way. And it leads to philosophical questions, like, does Toughness affect a monster's CR, and if it does, why does Toughness affect it and Power Attack doesn't? I don't want to have to pick 7 feats just because it's a 20 HD dinosaur, and it certainly doesn't need +17 Spot. And then there's figuring out CR, which could also necessitate some tweaks to the design.</p><p></p><p>Ultimately, people have similar goals: fight the bad guys, slay the monster, get the treasure, gain power. It's just a matter of what tools to reach those goals. To some extent it comes down purely to personal preference, but there are also situations where one approach or the other is more obviously useful or interesting. I would say that my tendency, when splitting the difference, is to round toward reification.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 9589840, member: 15538"] What you are saying is very close to my own feelings. However, I recognize they are just my feelings. And to acknowledge the other end of things, there is a lot to be said for getting on with the game, so all those imaginative elements can play out. I mean, when 3.5 came out, I liked a lot of things about. One of the things I liked was regularizing feats and skill ranks between monster HD and classes. Now, I hate that. It's just a bunch of math, often meaningless, or even an obstacle to presenting a monster in a certain way. And it leads to philosophical questions, like, does Toughness affect a monster's CR, and if it does, why does Toughness affect it and Power Attack doesn't? I don't want to have to pick 7 feats just because it's a 20 HD dinosaur, and it certainly doesn't need +17 Spot. And then there's figuring out CR, which could also necessitate some tweaks to the design. Ultimately, people have similar goals: fight the bad guys, slay the monster, get the treasure, gain power. It's just a matter of what tools to reach those goals. To some extent it comes down purely to personal preference, but there are also situations where one approach or the other is more obviously useful or interesting. I would say that my tendency, when splitting the difference, is to round toward reification. [/QUOTE]
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