Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pedantic" data-source="post: 9590047" data-attributes="member: 6690965"><p>No, I think that's too glib. I mean, just rhetorically, it's a bad choice because it encourages this:</p><p></p><p>But more broadly, the function of each item in the game is different when you change the context. The design necessarily changes when you want an enemy to hit a target of 64 DPS, but a longsword does a specific thing; you decide to give them a different weapon, you come up with an alternate ability that modifies their damage, and so on and so on, and now suddenly hobgoblins (or gladiators or whatever piece of mechanical representation you pick) have an identity that continues when you're fighting a hobgoblin warlord or a frost giant gladiator later.</p><p></p><p>More importantly, the player can use both the rules and the fiction to draw conclusions about the functioning of the game world. The interesting bit isn't in "making up an explanation that makes the math work" but in the design constraints that your existing rules create; longswords are constrained to being a specific thing, and I can use that information as a player to make decisions about the world state.</p><p></p><p>Admittedly this doesn't matter a ton for monster attack values, it would be far more salient and interesting in a game with an explicated skill system. If climbing works a specific way, then I can infer how an NPC would have used it when I'm forensically tracking their break into a castle, or be alarmed when they scurry up a wall I can't touch, because of what that means about their stats.</p><p></p><p>It's not something you add to a set of existing mechanics, an additional mask on top of gameplay, it's much more about the ultimate design/gameplay loop impacts (in a real sense, about what freedom of design you've lost) as a result of those choices. "Pretense" suggests that it's a secondary design consideration, that the expected DPR of a CR 13 threat, the monster design from a business card, has (and should have) more ultimate design weight.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9590047, member: 6690965"] No, I think that's too glib. I mean, just rhetorically, it's a bad choice because it encourages this: But more broadly, the function of each item in the game is different when you change the context. The design necessarily changes when you want an enemy to hit a target of 64 DPS, but a longsword does a specific thing; you decide to give them a different weapon, you come up with an alternate ability that modifies their damage, and so on and so on, and now suddenly hobgoblins (or gladiators or whatever piece of mechanical representation you pick) have an identity that continues when you're fighting a hobgoblin warlord or a frost giant gladiator later. More importantly, the player can use both the rules and the fiction to draw conclusions about the functioning of the game world. The interesting bit isn't in "making up an explanation that makes the math work" but in the design constraints that your existing rules create; longswords are constrained to being a specific thing, and I can use that information as a player to make decisions about the world state. Admittedly this doesn't matter a ton for monster attack values, it would be far more salient and interesting in a game with an explicated skill system. If climbing works a specific way, then I can infer how an NPC would have used it when I'm forensically tracking their break into a castle, or be alarmed when they scurry up a wall I can't touch, because of what that means about their stats. It's not something you add to a set of existing mechanics, an additional mask on top of gameplay, it's much more about the ultimate design/gameplay loop impacts (in a real sense, about what freedom of design you've lost) as a result of those choices. "Pretense" suggests that it's a secondary design consideration, that the expected DPR of a CR 13 threat, the monster design from a business card, has (and should have) more ultimate design weight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
Top