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General Tabletop Discussion
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Reification versus ludification in 5E/6E
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<blockquote data-quote="Teemu" data-source="post: 9590160" data-attributes="member: 30788"><p>It's not really how it works though. For example, if a battle master fighter disarms a hobgoblin, obviously the intent isn't that the hobgoblin can now use their unarmed attacks or shield or whatever to deal the exact same damage. The fighter's Disarming Attack is supposed to make the enemy less effective at fighting. The Hobgoblin Warrior (or any other similar creature) could of course pick up another weapon and deal a different amount of damage -- but, if you change that particular stat block and give it less damage, that could alter its CR, which in turn could change how DMs could use the stat block in their games. If during a fight the creature switches to a weapon not featured in its stat block and you change its damage, that's not really an issue because the game is chock full of effects and rules that alter damage and attacks within a particular encounter.</p><p></p><p></p><p>Ok, so you also think that the 2014 stat blocks show that the designers decided that it doesn't matter why the creatures have this one proficiency but not the other? Why does the 2014 Mage have 9 HD and seems to mostly correspond to a 9th-level wizard -- except it has a d8 HD, doesn't have a spellbook trait and thus can't cast rituals from the spellbook, doesn't possess the Arcane Recovery trait, and doesn't have any subclass features. Does it have a Mage class? Where is that detailed? Are there other "Mages" in the world? Of a lower level?</p></blockquote><p></p>
[QUOTE="Teemu, post: 9590160, member: 30788"] It's not really how it works though. For example, if a battle master fighter disarms a hobgoblin, obviously the intent isn't that the hobgoblin can now use their unarmed attacks or shield or whatever to deal the exact same damage. The fighter's Disarming Attack is supposed to make the enemy less effective at fighting. The Hobgoblin Warrior (or any other similar creature) could of course pick up another weapon and deal a different amount of damage -- but, if you change that particular stat block and give it less damage, that could alter its CR, which in turn could change how DMs could use the stat block in their games. If during a fight the creature switches to a weapon not featured in its stat block and you change its damage, that's not really an issue because the game is chock full of effects and rules that alter damage and attacks within a particular encounter. Ok, so you also think that the 2014 stat blocks show that the designers decided that it doesn't matter why the creatures have this one proficiency but not the other? Why does the 2014 Mage have 9 HD and seems to mostly correspond to a 9th-level wizard -- except it has a d8 HD, doesn't have a spellbook trait and thus can't cast rituals from the spellbook, doesn't possess the Arcane Recovery trait, and doesn't have any subclass features. Does it have a Mage class? Where is that detailed? Are there other "Mages" in the world? Of a lower level? [/QUOTE]
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