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General Tabletop Discussion
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Reification versus ludification in 5E/6E
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<blockquote data-quote="Lanefan" data-source="post: 9590403" data-attributes="member: 29398"><p>As Lanefan the ENWorld poster hasn't spent much (as in, hasn't spent any) time around real live actively-in-use longswords as either participant or spectator, I've no idea how much damage a longsword normally does in the real world.</p><p></p><p>Lanefan the high-level Fighter PC, however, has spent his entire adult life around longswords and is in fact specialized in their use. He knows what they're capable of as weapons and is fully able to recognize when one hits him significantly harder than it should, as abstracted by how many hit points the blow cost him. My point is that he (in character) is also going to have a pretty good idea <em>why</em> that blow hurt so much, which means in order to keep player and character knowledge aligned I-as-his-player need to be told this info via DM narration.</p><p></p><p>And if the "monsters" are other people, anywhere from run-of-the-mill bandits (i.e. very-low-level Thieves) to the Black Knight of Antioch (very high-level Cavalier), they could more or less exactly know how the PCs are dealing the damage they do because they can to some extent give the same right back.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9590403, member: 29398"] As Lanefan the ENWorld poster hasn't spent much (as in, hasn't spent any) time around real live actively-in-use longswords as either participant or spectator, I've no idea how much damage a longsword normally does in the real world. Lanefan the high-level Fighter PC, however, has spent his entire adult life around longswords and is in fact specialized in their use. He knows what they're capable of as weapons and is fully able to recognize when one hits him significantly harder than it should, as abstracted by how many hit points the blow cost him. My point is that he (in character) is also going to have a pretty good idea [I]why[/I] that blow hurt so much, which means in order to keep player and character knowledge aligned I-as-his-player need to be told this info via DM narration. And if the "monsters" are other people, anywhere from run-of-the-mill bandits (i.e. very-low-level Thieves) to the Black Knight of Antioch (very high-level Cavalier), they could more or less exactly know how the PCs are dealing the damage they do because they can to some extent give the same right back. [/QUOTE]
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