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Reification versus ludification in 5E/6E
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<blockquote data-quote="Teemu" data-source="post: 9590469" data-attributes="member: 30788"><p>So it's fine to omit all the various traits for X creatures, but not for Y creatures. Again, I argue that it's simply due to change: we didn't get all the possible traits for 2014 stat blocks, and thus we don't even miss them. But now they've omitted a few more? Unacceptable. I see this as utterly inconsistent.</p><p></p><p>It's fine to leave out the details of the mage "class" and why it gets a d8 HD and why it gets to cast X spells and why it has those skills, etc. Do all Mages have those skills? Are they always part of Mage training? The saving throws? Can a Mage have different saving throw proficiencies? Do they always cast wizard spells? Can they have "subclass" spells?</p><p></p><p>None of that is included. It's all arbitrary. Yet, that's fine. (Because we got used to it.) Now we have stat blocks that can deal extra dice of damage with a single attack and there's no trait for it? Ok, that's crossing the line. Entire classes that are never detailed? Completely fine! A single trait not detailed? Unacceptable.</p><p></p><p></p><p>Proficiency literally determines the creature's attack bonuses. It is absolutely fundamental in determining how good it is at attacking.</p><p></p><p>Again, this argument is incredibly inconsistent. On one hand, it's completely fine to leave out incredibly relevant traits (which didn't make an appearance in 2014), but when it's changed a little? Oh, now it's very important! Except it's still fine to leave out these other traits, which would "show the work" and tell why a creature can do X or Y.</p><p></p><p></p><p>So if they can't represent the whole of the creature because the very baseline core fundamental rules of the game work fully against that concept, why demand that creature stat blocks represent a kind of objective truth when you yourself have also established that it's impossible within the framework of D&D (all editions in fact)? Even just the concept of AC and hit points make it impossible to do it because once you start digging deeper, it all falls apart and the world becomes a goofy video game mess.</p></blockquote><p></p>
[QUOTE="Teemu, post: 9590469, member: 30788"] So it's fine to omit all the various traits for X creatures, but not for Y creatures. Again, I argue that it's simply due to change: we didn't get all the possible traits for 2014 stat blocks, and thus we don't even miss them. But now they've omitted a few more? Unacceptable. I see this as utterly inconsistent. It's fine to leave out the details of the mage "class" and why it gets a d8 HD and why it gets to cast X spells and why it has those skills, etc. Do all Mages have those skills? Are they always part of Mage training? The saving throws? Can a Mage have different saving throw proficiencies? Do they always cast wizard spells? Can they have "subclass" spells? None of that is included. It's all arbitrary. Yet, that's fine. (Because we got used to it.) Now we have stat blocks that can deal extra dice of damage with a single attack and there's no trait for it? Ok, that's crossing the line. Entire classes that are never detailed? Completely fine! A single trait not detailed? Unacceptable. Proficiency literally determines the creature's attack bonuses. It is absolutely fundamental in determining how good it is at attacking. Again, this argument is incredibly inconsistent. On one hand, it's completely fine to leave out incredibly relevant traits (which didn't make an appearance in 2014), but when it's changed a little? Oh, now it's very important! Except it's still fine to leave out these other traits, which would "show the work" and tell why a creature can do X or Y. So if they can't represent the whole of the creature because the very baseline core fundamental rules of the game work fully against that concept, why demand that creature stat blocks represent a kind of objective truth when you yourself have also established that it's impossible within the framework of D&D (all editions in fact)? Even just the concept of AC and hit points make it impossible to do it because once you start digging deeper, it all falls apart and the world becomes a goofy video game mess. [/QUOTE]
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