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General Tabletop Discussion
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Reification versus ludification in 5E/6E
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<blockquote data-quote="Maxperson" data-source="post: 9590569" data-attributes="member: 23751"><p>That it's a mage class and not a wizard class means that details will be different. That detail isn't omitted, it's right there in the stat block. 1d8. If they had called it a wizard, the hit dice would have to be d6.</p><p></p><p>If they could have subclass spells that are different from the stat block, the stat block would have to say it. Unless the DM decided to make an alteration to the NPC and give it a subclass. DMs can modify stat blocks. Same with proficiencies and anything else.</p><p></p><p>Nothing that is necessary isn't detailed in the 2014 mage stat block. There is nothing it gives me that is inconsistent with how things work with PCs. It's not using a 3rd level slot to cast fireball and do 12d6 damage. It isn't going to be hitting you with a dagger and doing 4d6 damage with no explanation for how.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9590569, member: 23751"] That it's a mage class and not a wizard class means that details will be different. That detail isn't omitted, it's right there in the stat block. 1d8. If they had called it a wizard, the hit dice would have to be d6. If they could have subclass spells that are different from the stat block, the stat block would have to say it. Unless the DM decided to make an alteration to the NPC and give it a subclass. DMs can modify stat blocks. Same with proficiencies and anything else. Nothing that is necessary isn't detailed in the 2014 mage stat block. There is nothing it gives me that is inconsistent with how things work with PCs. It's not using a 3rd level slot to cast fireball and do 12d6 damage. It isn't going to be hitting you with a dagger and doing 4d6 damage with no explanation for how. [/QUOTE]
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Reification versus ludification in 5E/6E
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