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General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
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<blockquote data-quote="Clint_L" data-source="post: 9590757" data-attributes="member: 7035894"><p>Agreed. Let’s take the Guard Captain, which can be any humanoid, and does 2D10 long sword damage per hit; 15 on average with its strength bonus. Two attacks. It’s a CR4 creature, so it should be a match for around a level 8 fighter in terms of DPR…and it is.</p><p></p><p>Now, I <em>could</em> create it as a level 8 fighter and play through all of its turns as I would a PC. The game lets me do that, and if it is a BBEG I probably would. But if it’s just a guard captain for a random caravan, no thanks. I’m fine with having the complexity reduced to keep the game moving, while keeping the threat level roughly the same.</p><p></p><p>Edit: so for those worried about the hobgoblins, the game has you covered. Just make them as NPCs. The MM is designed to speed up combat rounds, to a certain degree. Or just think of them as their own class that gets extra damage dice, the way plenty of character classes and subclasses do.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9590757, member: 7035894"] Agreed. Let’s take the Guard Captain, which can be any humanoid, and does 2D10 long sword damage per hit; 15 on average with its strength bonus. Two attacks. It’s a CR4 creature, so it should be a match for around a level 8 fighter in terms of DPR…and it is. Now, I [I]could[/I] create it as a level 8 fighter and play through all of its turns as I would a PC. The game lets me do that, and if it is a BBEG I probably would. But if it’s just a guard captain for a random caravan, no thanks. I’m fine with having the complexity reduced to keep the game moving, while keeping the threat level roughly the same. Edit: so for those worried about the hobgoblins, the game has you covered. Just make them as NPCs. The MM is designed to speed up combat rounds, to a certain degree. Or just think of them as their own class that gets extra damage dice, the way plenty of character classes and subclasses do. [/QUOTE]
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