Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9591190" data-attributes="member: 7035894"><p>Same. I don't need a lot of unnecessary complexity from my stormtroopers. They're mostly just there to be an obstacle, and if the story changes such that one of them becomes more important, I can adjust on the fly. Please don't make the description more complicated than it has to be, and certainly don't give them anything approaching the complexity of a character sheet. If I need a particular stormtrooper to stand out, I can do that. Super easy, barely an inconvenience.</p><p></p><p>That's basically the entire design philosophy of 5e: give the DM enough to work with, and trust them to fill in the details <em>to the extent they desire</em>. It's built assuming a significant level of trust and cooperation at the table, and that has obviously worked very well for it. I think that is one of the main ways that it hearkens back to 1e.</p><p></p><p>If a player at my table demanded to know why the guard captain rolls 2d10 for their longsword, my response will be "because of their training an experience, just like your berserker adds 2d6 to their damage roll once per round." If the player isn't satisfied with that, then that's their problem; I ain't dwelling on it. But, to be honest, not one player has ever asked me a question like that, because they are too busy being into the game. A lot of these comments seem to come from folks who either play at much more adversarial tables, or like hypotheticals involving very adversarial tables. I might enjoy these discussions on a forum, but I'm never going to be part of an adversarial table, so mostly these sorts of debates feel like arguing about how many angels can fit on the end of a pin.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9591190, member: 7035894"] Same. I don't need a lot of unnecessary complexity from my stormtroopers. They're mostly just there to be an obstacle, and if the story changes such that one of them becomes more important, I can adjust on the fly. Please don't make the description more complicated than it has to be, and certainly don't give them anything approaching the complexity of a character sheet. If I need a particular stormtrooper to stand out, I can do that. Super easy, barely an inconvenience. That's basically the entire design philosophy of 5e: give the DM enough to work with, and trust them to fill in the details [I]to the extent they desire[/I]. It's built assuming a significant level of trust and cooperation at the table, and that has obviously worked very well for it. I think that is one of the main ways that it hearkens back to 1e. If a player at my table demanded to know why the guard captain rolls 2d10 for their longsword, my response will be "because of their training an experience, just like your berserker adds 2d6 to their damage roll once per round." If the player isn't satisfied with that, then that's their problem; I ain't dwelling on it. But, to be honest, not one player has ever asked me a question like that, because they are too busy being into the game. A lot of these comments seem to come from folks who either play at much more adversarial tables, or like hypotheticals involving very adversarial tables. I might enjoy these discussions on a forum, but I'm never going to be part of an adversarial table, so mostly these sorts of debates feel like arguing about how many angels can fit on the end of a pin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
Top