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Reification versus ludification in 5E/6E
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<blockquote data-quote="Maxperson" data-source="post: 9591364" data-attributes="member: 23751"><p>Probably. They have names and do extra damage and effects. Those are not normal longsword combat techniques used by people who are only proficient. They are going to be obvious to people.</p><p></p><p>Most abilities are going to be fairly obvious based on what they are named and do. Or do you think someone isn't going to notice the difference between a normal proficient attack and a menacing attack, or disarming attack, or commander's strike, or distracting strike, or...</p><p></p><p>None of those are normal attacks and all of them are obvious in what they do to increase the damage.</p><p></p><p>Weapon damage is nearly always consistent unless a fairly obvious ability is used to enhance the damage somehow.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9591364, member: 23751"] Probably. They have names and do extra damage and effects. Those are not normal longsword combat techniques used by people who are only proficient. They are going to be obvious to people. Most abilities are going to be fairly obvious based on what they are named and do. Or do you think someone isn't going to notice the difference between a normal proficient attack and a menacing attack, or disarming attack, or commander's strike, or distracting strike, or... None of those are normal attacks and all of them are obvious in what they do to increase the damage. Weapon damage is nearly always consistent unless a fairly obvious ability is used to enhance the damage somehow. [/QUOTE]
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Reification versus ludification in 5E/6E
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