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General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
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<blockquote data-quote="Lanefan" data-source="post: 9591555" data-attributes="member: 29398"><p>Very good and valid question. For non-living foes such as undead and constructs, sure, they're destroyed at 0. Living creatures, though, should IMO all work the same in this regard; thus if PCs get death saves then so should NPCs and living monsters. Pain in the butt for the DM to have to keep rolling all those saves, though, so maybe the solution is either a) no more death saves for PCs or b) find a more elegant system that works for all creatures (unconscious at 0, dead at -10 seems simple enough).</p><p></p><p>This would be FAR easier to answer if D&D would ever go to a wound-vitality or body-fatigue hit point system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Low-level characters haven't built up the skill and endurance to be able to handle the punishment that higher-level types can take; they're mostly relying on their body points - which everyone has and that don't change with level.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9591555, member: 29398"] Very good and valid question. For non-living foes such as undead and constructs, sure, they're destroyed at 0. Living creatures, though, should IMO all work the same in this regard; thus if PCs get death saves then so should NPCs and living monsters. Pain in the butt for the DM to have to keep rolling all those saves, though, so maybe the solution is either a) no more death saves for PCs or b) find a more elegant system that works for all creatures (unconscious at 0, dead at -10 seems simple enough). This would be FAR easier to answer if D&D would ever go to a wound-vitality or body-fatigue hit point system. :) Low-level characters haven't built up the skill and endurance to be able to handle the punishment that higher-level types can take; they're mostly relying on their body points - which everyone has and that don't change with level. [/QUOTE]
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