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General Tabletop Discussion
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Reification versus ludification in 5E/6E
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<blockquote data-quote="Stormonu" data-source="post: 9591647" data-attributes="member: 52734"><p>It should be noted on the PC side, the monk is already the poster child for damage increase output with a weapon. For all the other classes, and unarmed attack does 1 point; for a monk it does 1d4, increasing to 1d6, 1d8, 1d10 and finally 1d12.</p><p></p><p>Something similar occurs with the rogue's sneak attack and the additional d6's. Likewise for cantrip scaling and the Cleric's additional d8 radiant damage at ~8th level that miraculously kicks in for "reasons". PC damage simply scales as levels increase, so NPCs need to do so as well. It's all well and good to notate on the creature where/why this is happening - especially if the PCs can benefit from it by taking their gear, but if it's not gear-based and is some sort of innate ability, I'm fine with it just being increased as needed.</p><p></p><p>I'm not much for the treadmill game of increasingly bigger numbers on both sides, but I think it is a side effect of the HP bloat over the editions. There are times I wish that PCs either got additional HD every other level or stopped gaining HD at 10th. Monsters with over 200 hp just feels like a bad card game with its 1200 power and the like. It all just needs to be reigned in.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9591647, member: 52734"] It should be noted on the PC side, the monk is already the poster child for damage increase output with a weapon. For all the other classes, and unarmed attack does 1 point; for a monk it does 1d4, increasing to 1d6, 1d8, 1d10 and finally 1d12. Something similar occurs with the rogue's sneak attack and the additional d6's. Likewise for cantrip scaling and the Cleric's additional d8 radiant damage at ~8th level that miraculously kicks in for "reasons". PC damage simply scales as levels increase, so NPCs need to do so as well. It's all well and good to notate on the creature where/why this is happening - especially if the PCs can benefit from it by taking their gear, but if it's not gear-based and is some sort of innate ability, I'm fine with it just being increased as needed. I'm not much for the treadmill game of increasingly bigger numbers on both sides, but I think it is a side effect of the HP bloat over the editions. There are times I wish that PCs either got additional HD every other level or stopped gaining HD at 10th. Monsters with over 200 hp just feels like a bad card game with its 1200 power and the like. It all just needs to be reigned in. [/QUOTE]
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