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Reification versus ludification in 5E/6E
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<blockquote data-quote="Maxperson" data-source="post: 9591685" data-attributes="member: 23751"><p>Monsters do make death saves unless the DM doesn't want it to, and most DMs don't unless the monster is special in some way. The 5e PHB has a section on stabilizing creatures.</p><p></p><p>Character hit points don't really change. They are a combination of physical, skill, luck, etc. from 1st level to 20th level. They are consistent in that way. Non-physical until you reach 50% hit points, and then you start taking physical damage until you hit 0 and take a wound that can kill you, unless it doesn't, and then it wasn't so bad after all. That part is inconsistent, and I really don't like it.</p><p></p><p>Weapon damage likewise remains consistent. Longswords do 1d8 damage. Short swords 1d6. They don't do more than that unless you have a bonus from say strength, or an ability like the bugbear brute ability or battle master skills.</p><p></p><p>If you have a monster swinging a longsword for 3d8 damage and the creature has no special ability to increase the damage, then the increase in damage is inherent to the longsword and a PC who picks it up should also do 3d8 with it. Otherwise an in-fiction contradiction has been created where you have a creature who simultaneously has no ability to increase the damage, while also increasing the damage.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9591685, member: 23751"] Monsters do make death saves unless the DM doesn't want it to, and most DMs don't unless the monster is special in some way. The 5e PHB has a section on stabilizing creatures. Character hit points don't really change. They are a combination of physical, skill, luck, etc. from 1st level to 20th level. They are consistent in that way. Non-physical until you reach 50% hit points, and then you start taking physical damage until you hit 0 and take a wound that can kill you, unless it doesn't, and then it wasn't so bad after all. That part is inconsistent, and I really don't like it. Weapon damage likewise remains consistent. Longswords do 1d8 damage. Short swords 1d6. They don't do more than that unless you have a bonus from say strength, or an ability like the bugbear brute ability or battle master skills. If you have a monster swinging a longsword for 3d8 damage and the creature has no special ability to increase the damage, then the increase in damage is inherent to the longsword and a PC who picks it up should also do 3d8 with it. Otherwise an in-fiction contradiction has been created where you have a creature who simultaneously has no ability to increase the damage, while also increasing the damage. [/QUOTE]
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