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Reification versus ludification in 5E/6E
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<blockquote data-quote="Maxperson" data-source="post: 9591696" data-attributes="member: 23751"><p>Gladiators also have it. Ogres have an oversized club that does increased damage. Just because an ogre is a brute(lower case), doesn't mean that they have the special ability Brute(upper case). Like the DM is a player, but he's not a Player.</p><p></p><p>Without such a reason for increased damage, there is no reason for the increased damage which creates an inherent contradiction within the fiction. The monster does not have any ability to increase the damage, while simultaneously increasing the damage. That's a problem. With no special ability to increase the damage, any PC who picks up that weapon can and should do the exact same damage with it as the monster did.</p><p></p><p>What do you mean it cannot be narrated. I can narrate a brutish strike just fine. There is meaning in that ability, even if you personally don't like it. As for gladiators, it means the same thing. Gladiators are brutish in combat and have the ability to put that brutish strength and ferocity into their swings. An ability doesn't have to be unique to one creature for it to have meaning. Does the paralyzing breath attack of a gorgon cease to have meaning just because dragons also have a breath attack? No. It retains its meaning and you can narrate both just fine.</p><p></p><p>It takes more than being angry and having a magic item to be able to channel it into a brutish attack. That brutish gladiator cannot channel his into rage, but your barbarian can and you gain extra damage that way. Different skills and abilities do not detract from other skills and abilities, or render them meaningless.</p><p></p><p>And nothing is inconsistent about the damage involved. Gladiators and bugbears consistently do extra damage their way, with their skills and abilities. Barbarians with rage. Fighters with things like fighting style and action surge. </p><p></p><p>These are reasons for extra damage to happen. Not justifications. Reasons. Justifications are the weak explanations that you have to come up with after the fact because the designers were too lazy to come up with reasons.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9591696, member: 23751"] Gladiators also have it. Ogres have an oversized club that does increased damage. Just because an ogre is a brute(lower case), doesn't mean that they have the special ability Brute(upper case). Like the DM is a player, but he's not a Player. Without such a reason for increased damage, there is no reason for the increased damage which creates an inherent contradiction within the fiction. The monster does not have any ability to increase the damage, while simultaneously increasing the damage. That's a problem. With no special ability to increase the damage, any PC who picks up that weapon can and should do the exact same damage with it as the monster did. What do you mean it cannot be narrated. I can narrate a brutish strike just fine. There is meaning in that ability, even if you personally don't like it. As for gladiators, it means the same thing. Gladiators are brutish in combat and have the ability to put that brutish strength and ferocity into their swings. An ability doesn't have to be unique to one creature for it to have meaning. Does the paralyzing breath attack of a gorgon cease to have meaning just because dragons also have a breath attack? No. It retains its meaning and you can narrate both just fine. It takes more than being angry and having a magic item to be able to channel it into a brutish attack. That brutish gladiator cannot channel his into rage, but your barbarian can and you gain extra damage that way. Different skills and abilities do not detract from other skills and abilities, or render them meaningless. And nothing is inconsistent about the damage involved. Gladiators and bugbears consistently do extra damage their way, with their skills and abilities. Barbarians with rage. Fighters with things like fighting style and action surge. These are reasons for extra damage to happen. Not justifications. Reasons. Justifications are the weak explanations that you have to come up with after the fact because the designers were too lazy to come up with reasons. [/QUOTE]
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