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Reification versus ludification in 5E/6E
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<blockquote data-quote="Maxperson" data-source="post: 9592890" data-attributes="member: 23751"><p>No. You might have a point if the abilities granted had nothing to do with the races in question, but they do have something to do with the races. Non-brutish races/professions don't get brute. Small races don't get brawny. They BIG ones do. And so on. </p><p></p><p>If you are looking at a creature and reasoning out something they might have that fits with the creature's theme, there's no circular logic going on. Circular logic is asking why a race has X ability and saying, because they have X ability. That's circular. </p><p></p><p>Example 1: "Why do goliaths have brawny? Because they are a larger than average race and brawny fits their theme." - Not circular.</p><p></p><p>Example 2: "Why do halflings have brawny? Because they have brawny they must be brawny creatures, so they have brawny." - circular.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9592890, member: 23751"] No. You might have a point if the abilities granted had nothing to do with the races in question, but they do have something to do with the races. Non-brutish races/professions don't get brute. Small races don't get brawny. They BIG ones do. And so on. If you are looking at a creature and reasoning out something they might have that fits with the creature's theme, there's no circular logic going on. Circular logic is asking why a race has X ability and saying, because they have X ability. That's circular. Example 1: "Why do goliaths have brawny? Because they are a larger than average race and brawny fits their theme." - Not circular. Example 2: "Why do halflings have brawny? Because they have brawny they must be brawny creatures, so they have brawny." - circular. [/QUOTE]
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