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Reification versus ludification in 5E/6E
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<blockquote data-quote="Sepulchrave II" data-source="post: 9593669" data-attributes="member: 4303"><p>Sure.</p><p></p><p>But I think there's a huge difference between delineating an NPC to accurately accord with a specific vision - and one which is consistent with the way PCs are constructed - and requiring that the NPC partake of and be a function of an overarching imagined mechanical sub-reality which governs the way the game world works in every detail.</p><p></p><p>My personal preference is to use transparent, interoperable rules with regard to PC and NPC construction; as I've noted on previous occasions, it appeals to my aesthetic and stimulates my creativity to use this framework. But that <em>isn't</em> the same as singling out the game elements (e.g. Power Attack), treating each as a <em>Ding an sich </em>within the imagined world, and affording them an assumed reality independent of their particular context.</p><p></p><p>Which is what happens when an NPC "takes" a feat (with an implication of choice). I would argue that the NPC is <em>assigned</em> a feat to accord with the vision of the DM, and to achieve a certain mechanical goal, I happen to prefer a common language between PCs and NPCs in this regard, but it doesn't require that I assert that the feat exist independent of the characters to which it applies.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9593669, member: 4303"] Sure. But I think there's a huge difference between delineating an NPC to accurately accord with a specific vision - and one which is consistent with the way PCs are constructed - and requiring that the NPC partake of and be a function of an overarching imagined mechanical sub-reality which governs the way the game world works in every detail. My personal preference is to use transparent, interoperable rules with regard to PC and NPC construction; as I've noted on previous occasions, it appeals to my aesthetic and stimulates my creativity to use this framework. But that [I]isn't[/I] the same as singling out the game elements (e.g. Power Attack), treating each as a [I]Ding an sich [/I]within the imagined world, and affording them an assumed reality independent of their particular context. Which is what happens when an NPC "takes" a feat (with an implication of choice). I would argue that the NPC is [I]assigned[/I] a feat to accord with the vision of the DM, and to achieve a certain mechanical goal, I happen to prefer a common language between PCs and NPCs in this regard, but it doesn't require that I assert that the feat exist independent of the characters to which it applies. [/QUOTE]
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