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General Tabletop Discussion
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Reification versus ludification in 5E/6E
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<blockquote data-quote="James Gasik" data-source="post: 9593895" data-attributes="member: 6877472"><p>The fact that we're not told what the CR of a character built by PC rules is does make it difficult to employ one as an antagonist, however. If I eyeball it, a 1st-level Fighter might be equal to a CR 1/4, but their AC would be quite high. Other classes get a bit stranger- like a 1st-level Wizard would be closer to a CR 1/8.</p><p></p><p>But things rapidly get out of hand. The CR 5 Gladiator has 100 hit points and 3 attacks per round, making them more like an 11th-level Fighter. So I think this way of building NPC's is best used for ones that are either allies or won't see combat.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9593895, member: 6877472"] The fact that we're not told what the CR of a character built by PC rules is does make it difficult to employ one as an antagonist, however. If I eyeball it, a 1st-level Fighter might be equal to a CR 1/4, but their AC would be quite high. Other classes get a bit stranger- like a 1st-level Wizard would be closer to a CR 1/8. But things rapidly get out of hand. The CR 5 Gladiator has 100 hit points and 3 attacks per round, making them more like an 11th-level Fighter. So I think this way of building NPC's is best used for ones that are either allies or won't see combat. [/QUOTE]
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Reification versus ludification in 5E/6E
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