Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 9594007" data-attributes="member: 4303"><p>I think this approach can only be cogent within a certain - campaign specific - context, where the milieu is tailored to reflect the classes and they are purposefully and mindfully grounded in the campaign world. And I don't think it <em>can</em> work - i.e. it is not logically tenable - with broad-remit classes such as rogues and fighters.</p><p></p><p>If the only deity who has paladins is Heironeous, then having an elect order of holy knights who are granted certain supernatural boons by their devotion is not unreasonable: this is not dissimilar to the way that certain prestige classes in 3.X are assumed to work. But when you extend the ambit of "paladin" and make it a class which exists independently from a particular context (e.g. of Pelor, of Tritherion - whatever), and insist that that particular mechanical expression - "paladin" - is a sensible "thing", regardless of their religious persuasion, then you've created a logical inconsistency; you've interpolated an element - "paladin" - between the ruleset and the imagined world, and afforded it a substantiality which is unwarranted. </p><p></p><p>Wizards are another class which can be purposefully baked into the campaign setting - it does not strain credulity to have an order or clique of academically-minded, rigorously systematic magic-users who share a common methodology. But this - the "wizard as a thing" - will logically stumble the further removed it is is from the particular context in which it was established in-world. That said, I think "wizard" is the most durable and logically tenable "class is real" candidate.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9594007, member: 4303"] I think this approach can only be cogent within a certain - campaign specific - context, where the milieu is tailored to reflect the classes and they are purposefully and mindfully grounded in the campaign world. And I don't think it [I]can[/I] work - i.e. it is not logically tenable - with broad-remit classes such as rogues and fighters. If the only deity who has paladins is Heironeous, then having an elect order of holy knights who are granted certain supernatural boons by their devotion is not unreasonable: this is not dissimilar to the way that certain prestige classes in 3.X are assumed to work. But when you extend the ambit of "paladin" and make it a class which exists independently from a particular context (e.g. of Pelor, of Tritherion - whatever), and insist that that particular mechanical expression - "paladin" - is a sensible "thing", regardless of their religious persuasion, then you've created a logical inconsistency; you've interpolated an element - "paladin" - between the ruleset and the imagined world, and afforded it a substantiality which is unwarranted. Wizards are another class which can be purposefully baked into the campaign setting - it does not strain credulity to have an order or clique of academically-minded, rigorously systematic magic-users who share a common methodology. But this - the "wizard as a thing" - will logically stumble the further removed it is is from the particular context in which it was established in-world. That said, I think "wizard" is the most durable and logically tenable "class is real" candidate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reification versus ludification in 5E/6E
Top