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General Tabletop Discussion
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Reification versus ludification in 5E/6E
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<blockquote data-quote="Emerikol" data-source="post: 9594515" data-attributes="member: 6698278"><p>My eyes were really opened when I found out that many people do not think of the mechanics as representations of real things. I've never played that way and until I came here I never even heard of the idea.</p><p></p><p>Spells had to be memorized or "prepared"</p><p>Spell levels were real. You might flavor up the name but the idea was there.</p><p>Hit points were an abstraction for how you were physically doing but still real.</p><p>And while I could imagine other ways to get an attack bonus, classes were by no means limited to PCs. People would say in game "I'm a wizard or I'm a fighter". It was reality for the game world. </p><p></p><p>I think so many thinking differently is why they were so baffled when I brought up issues with 4e and later 5e. They thought I was already thinking that way with all those things. I was not. They were real things in game for me and my players.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9594515, member: 6698278"] My eyes were really opened when I found out that many people do not think of the mechanics as representations of real things. I've never played that way and until I came here I never even heard of the idea. Spells had to be memorized or "prepared" Spell levels were real. You might flavor up the name but the idea was there. Hit points were an abstraction for how you were physically doing but still real. And while I could imagine other ways to get an attack bonus, classes were by no means limited to PCs. People would say in game "I'm a wizard or I'm a fighter". It was reality for the game world. I think so many thinking differently is why they were so baffled when I brought up issues with 4e and later 5e. They thought I was already thinking that way with all those things. I was not. They were real things in game for me and my players. [/QUOTE]
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Reification versus ludification in 5E/6E
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