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Reification versus ludification in 5E/6E
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<blockquote data-quote="CreamCloud0" data-source="post: 9604472" data-attributes="member: 7034710"><p>out of curiosity, what did you end up swapping it for?</p><p></p><p>honestly i think if the armour tables had been distributed differently chain shirt could've actually 'served a purpose', so if we'd had:</p><table style='width: 100%'><tr><th>Medium Armour</th><th>AC</th><th>Strength</th><th>Stealth</th></tr><tr><td style='width: 25.0000%'>Hide</td><td style='width: 25.0000%'>12+DEX(+2)</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>-</td></tr><tr><td style='width: 25.0000%'>Ring Mail</td><td style='width: 25.0000%'>14</td><td style='width: 25.0000%'>STR 11</td><td style='width: 25.0000%'>Disadvantage</td></tr><tr><td style='width: 25.0000%'>Chain Shirt</td><td style='width: 25.0000%'>13+DEX(+2)</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>-</td></tr><tr><td style='width: 25.0000%'>Scale Mail</td><td style='width: 25.0000%'>14+DEX(+2)</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>Disadvantage</td></tr><tr><td style='width: 25.0000%'>Chain Mail</td><td style='width: 25.0000%'>16</td><td style='width: 25.0000%'>STR 14</td><td style='width: 25.0000%'>Disadvantage</td></tr></table><p>then shirt would've been 'the best' available medium armour that doesn't impose stealth disadvantage, while the other four armours provide STR and DEX options for medium starter armour and later progression, each armour in this table has it's own 'niche', and then maybe for heavy armour...</p><table style='width: 100%'><tr><th>Heavy Armour</th><th>AC</th><th>Strength</th><th>Stealth</th></tr><tr><td style='width: 25.0000%'>Spiked Armour</td><td style='width: 25.0000%'>13+DEX(+3)</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>Disadvantage</td></tr><tr><td style='width: 25.0000%'>Breastplate</td><td style='width: 25.0000%'>14+DEX(+2)</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>-</td></tr><tr><td style='width: 25.0000%'>Splint</td><td style='width: 25.0000%'>17</td><td style='width: 25.0000%'>STR 13</td><td style='width: 25.0000%'>-</td></tr><tr><td style='width: 25.0000%'>Half Plate</td><td style='width: 25.0000%'>15+DEX(+3)</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>Disadvantage</td></tr><tr><td style='width: 25.0000%'>Full Plate</td><td style='width: 25.0000%'>18</td><td style='width: 25.0000%'>STR 15</td><td style='width: 25.0000%'>Disadvantage</td></tr></table><p>now here's where i've made a few minor tweaks, i bumped spiked's base AC down one but increased it's and half plate's DEX bonuses which can now go up to +3, and i've removed splint's disadvantage on stealth, again providing an array of options for STR and DEX builds and if you prioritize stealth, then to round it off my shield table.</p><table style='width: 100%'><tr><th>Shields</th><th>AC</th><th>Strength</th><th>Stealth</th></tr><tr><td style='width: 25.0000%'>Buckler</td><td style='width: 25.0000%'>+1, Hands Free*</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>-</td></tr><tr><td style='width: 25.0000%'>Shield</td><td style='width: 25.0000%'>+2</td><td style='width: 25.0000%'>-</td><td style='width: 25.0000%'>-</td></tr><tr><td style='width: 25.0000%'>Tower Shield</td><td style='width: 25.0000%'>+3, Versatile(+4)</td><td style='width: 25.0000%'>STR 14</td><td style='width: 25.0000%'>Disadvantage</td></tr></table><p>*if you have shield proficiency you can equip bucklers, they do not take up a hand slot so are a passive AC boost but they do prevent you from equipping other shields while worn, they count as having a shield equipped for any feature that requires that.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9604472, member: 7034710"] out of curiosity, what did you end up swapping it for? honestly i think if the armour tables had been distributed differently chain shirt could've actually 'served a purpose', so if we'd had: [TABLE width="100%"] [TR] [th]Medium Armour[/th][th]AC[/th][th]Strength[/th][th]Stealth[/th] [/TR] [TR] [td width="25.0000%"]Hide[/td][td width="25.0000%"]12+DEX(+2)[/td][td width="25.0000%"]-[/td][td width="25.0000%"]-[/td] [/TR] [TR] [td width="25.0000%"]Ring Mail[/td][td width="25.0000%"]14[/td][td width="25.0000%"]STR 11[/td][td width="25.0000%"]Disadvantage[/td] [/TR] [TR] [td width="25.0000%"]Chain Shirt[/td][td width="25.0000%"]13+DEX(+2)[/td][td width="25.0000%"]-[/td][td width="25.0000%"]-[/td] [/TR] [TR] [td width="25.0000%"]Scale Mail[/td][td width="25.0000%"]14+DEX(+2)[/td][td width="25.0000%"]-[/td][td width="25.0000%"]Disadvantage[/td] [/TR] [TR] [td width="25.0000%"]Chain Mail[/td][td width="25.0000%"]16[/td][td width="25.0000%"]STR 14[/td][td width="25.0000%"]Disadvantage[/td] [/TR] [/TABLE] then shirt would've been 'the best' available medium armour that doesn't impose stealth disadvantage, while the other four armours provide STR and DEX options for medium starter armour and later progression, each armour in this table has it's own 'niche', and then maybe for heavy armour... [TABLE width="100%"] [TR] [th]Heavy Armour[/th][th]AC[/th][th]Strength[/th][th]Stealth[/th] [/TR] [TR] [td width="25.0000%"]Spiked Armour[/td][td width="25.0000%"]13+DEX(+3)[/td][td width="25.0000%"]-[/td][td width="25.0000%"]Disadvantage[/td] [/TR] [TR] [td width="25.0000%"]Breastplate[/td][td width="25.0000%"]14+DEX(+2)[/td][td width="25.0000%"]-[/td][td width="25.0000%"]-[/td] [/TR] [TR] [td width="25.0000%"]Splint[/td][td width="25.0000%"]17[/td][td width="25.0000%"]STR 13[/td][td width="25.0000%"]-[/td] [/TR] [TR] [td width="25.0000%"]Half Plate[/td][td width="25.0000%"]15+DEX(+3)[/td][td width="25.0000%"]-[/td][td width="25.0000%"]Disadvantage[/td] [/TR] [TR] [td width="25.0000%"]Full Plate[/td][td width="25.0000%"]18[/td][td width="25.0000%"]STR 15[/td][td width="25.0000%"]Disadvantage[/td] [/TR] [/TABLE] now here's where i've made a few minor tweaks, i bumped spiked's base AC down one but increased it's and half plate's DEX bonuses which can now go up to +3, and i've removed splint's disadvantage on stealth, again providing an array of options for STR and DEX builds and if you prioritize stealth, then to round it off my shield table. [TABLE width="100%"] [TR] [th]Shields[/th][th]AC[/th][th]Strength[/th][th]Stealth[/th] [/TR] [TR] [td width="25.0000%"]Buckler[/td][td width="25.0000%"]+1, Hands Free*[/td][td width="25.0000%"]-[/td][td width="25.0000%"]-[/td] [/TR] [TR] [td width="25.0000%"]Shield[/td][td width="25.0000%"]+2[/td][td width="25.0000%"]-[/td][td width="25.0000%"]-[/td] [/TR] [TR] [td width="25.0000%"]Tower Shield[/td][td width="25.0000%"]+3, Versatile(+4)[/td][td width="25.0000%"]STR 14[/td][td width="25.0000%"]Disadvantage[/td] [/TR] [/TABLE] *if you have shield proficiency you can equip bucklers, they do not take up a hand slot so are a passive AC boost but they do prevent you from equipping other shields while worn, they count as having a shield equipped for any feature that requires that. [/QUOTE]
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