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Reification versus ludification in 5E/6E
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<blockquote data-quote="James Gasik" data-source="post: 9605471" data-attributes="member: 6877472"><p>The problem is FC really rewards you for overspecializing in a particular weapon type with it's feat chains (even more so than in 3.x, so that's saying something!). So you can end up with a rapier user specializing in stress damage to whom switching a weapon out is like cutting off their arm. And yeah, against normal enemies, it's not a problem (I had to go back and read the book again). It does lead to some weirdness against "boss" enemies though that we didn't foresee in our first campaign.</p><p></p><p>In fact, there were a lot of things we didn't foresee lol, which is why after two campaigns, the books started gathering dust on the shelves. Which was sad, I thought the system had a lot of promise, but it really needs someone to say "hey, when you make your characters, here's some things to keep in mind".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9605471, member: 6877472"] The problem is FC really rewards you for overspecializing in a particular weapon type with it's feat chains (even more so than in 3.x, so that's saying something!). So you can end up with a rapier user specializing in stress damage to whom switching a weapon out is like cutting off their arm. And yeah, against normal enemies, it's not a problem (I had to go back and read the book again). It does lead to some weirdness against "boss" enemies though that we didn't foresee in our first campaign. In fact, there were a lot of things we didn't foresee lol, which is why after two campaigns, the books started gathering dust on the shelves. Which was sad, I thought the system had a lot of promise, but it really needs someone to say "hey, when you make your characters, here's some things to keep in mind". [/QUOTE]
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