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Reification versus ludification in 5E/6E
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<blockquote data-quote="Lanefan" data-source="post: 9617317" data-attributes="member: 29398"><p>And that spell would be? (I can't quickly think of a low-level spell that could generate something like a signal flare; <em>Dancing Lights</em> hasn't got either the range or enough brightness to be useful in daylight)</p><p></p><p>The obvious knock-on effect of this would be the creation of hundreds of very specific one-trick spells, with resulting long-term pressure on the designers to allow casters to know, prepare, and cast a greater number of different spells per day.</p><p></p><p>The end result would very likely be the same: e.g. at 1st level instead of preparing one versatile spell that I can cast three times per day the game would allow me to prepare three one-trick spells and give me eight slots with which to cast them. It'd just all be more complicated and require more bookkeeping.</p><p></p><p>I'm all about closing loopholes, believe me; but minor pieces of creativity with spells where the spell's actual power isn't increased aren't loopholes, in my view.</p><p></p><p>I mean, the mirror of this for martials would be to take away any creativity in their attacks unless they had a very specific hard-coded ability that allowed it; and I don't think either of us would want to see that. Don't have the "Chandeliers" feat? Then no swinging from chandeliers for you, good sir, no matter how much you swash your buckle.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9617317, member: 29398"] And that spell would be? (I can't quickly think of a low-level spell that could generate something like a signal flare; [I]Dancing Lights[/I] hasn't got either the range or enough brightness to be useful in daylight) The obvious knock-on effect of this would be the creation of hundreds of very specific one-trick spells, with resulting long-term pressure on the designers to allow casters to know, prepare, and cast a greater number of different spells per day. The end result would very likely be the same: e.g. at 1st level instead of preparing one versatile spell that I can cast three times per day the game would allow me to prepare three one-trick spells and give me eight slots with which to cast them. It'd just all be more complicated and require more bookkeeping. I'm all about closing loopholes, believe me; but minor pieces of creativity with spells where the spell's actual power isn't increased aren't loopholes, in my view. I mean, the mirror of this for martials would be to take away any creativity in their attacks unless they had a very specific hard-coded ability that allowed it; and I don't think either of us would want to see that. Don't have the "Chandeliers" feat? Then no swinging from chandeliers for you, good sir, no matter how much you swash your buckle. [/QUOTE]
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