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Reigning in casters
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<blockquote data-quote="Evenglare" data-source="post: 6284737" data-attributes="member: 63245"><p>Alright, so it's no secret that 3.x casters can be pretty powerful with all their spells at their disposal. To fix this issue I am of the mindset that DMs just ban or at least restrict spells much in the same way that the GM restricts races and classes etc etc for their campaign. This usually solves about 99% of the arguments I have seen on the internet. Anyway, that is an easy solution, but I have been thinking about a solution that wouldn't require spell restriction. The problem I see with OP spells is that most if not all of them you can just cast in a round. So my proposal is this, make the level of spells take that many standard actions to cast. Going to cast fireball? It's going to take you 3 rounds, better hope your fighters will cover you.</p><p></p><p> It's a great way to implement concentration checks as well, I'm not sure about other groups but in my group concentration comes up pretty rarely, this would remedy that aspect of the game. course this poses some problems mainly the high level spells 5-9 or there about. If a wizard has access to 9th level spell he probably isn't going to want to wait 9 rounds while casting the spell, especially since at this point you go up against some pretty nasty monsters. So I think we would need a cap limit or something maybe 4 rounds is a ceiling. When you get to 5th level perhaps the lower level spells can be shifted down one action (but can not reach 0). This way your 5th level spell costs 4 turns, your 4th level spell requires 3 turns, etc etc. </p><p></p><p> So has anyone ever tried this? It seems to work in games like final fantasy tactics. Even though the caster might get bored waiting for his turn, he can do some really powerful things as a payoff. Of course the first response would be that a player should never be bored at the table, I agree with this, and I am aware this system wouldn't be ideal for everyone. But it would bring a new sense of purpose for melee characters to protect their caster while the spell is being summoned. Eh, just rambling now...</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6284737, member: 63245"] Alright, so it's no secret that 3.x casters can be pretty powerful with all their spells at their disposal. To fix this issue I am of the mindset that DMs just ban or at least restrict spells much in the same way that the GM restricts races and classes etc etc for their campaign. This usually solves about 99% of the arguments I have seen on the internet. Anyway, that is an easy solution, but I have been thinking about a solution that wouldn't require spell restriction. The problem I see with OP spells is that most if not all of them you can just cast in a round. So my proposal is this, make the level of spells take that many standard actions to cast. Going to cast fireball? It's going to take you 3 rounds, better hope your fighters will cover you. It's a great way to implement concentration checks as well, I'm not sure about other groups but in my group concentration comes up pretty rarely, this would remedy that aspect of the game. course this poses some problems mainly the high level spells 5-9 or there about. If a wizard has access to 9th level spell he probably isn't going to want to wait 9 rounds while casting the spell, especially since at this point you go up against some pretty nasty monsters. So I think we would need a cap limit or something maybe 4 rounds is a ceiling. When you get to 5th level perhaps the lower level spells can be shifted down one action (but can not reach 0). This way your 5th level spell costs 4 turns, your 4th level spell requires 3 turns, etc etc. So has anyone ever tried this? It seems to work in games like final fantasy tactics. Even though the caster might get bored waiting for his turn, he can do some really powerful things as a payoff. Of course the first response would be that a player should never be bored at the table, I agree with this, and I am aware this system wouldn't be ideal for everyone. But it would bring a new sense of purpose for melee characters to protect their caster while the spell is being summoned. Eh, just rambling now... [/QUOTE]
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