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Reigning in casters
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<blockquote data-quote="Evenglare" data-source="post: 6285377" data-attributes="member: 63245"><p>Not sure if you are in favor of banning spell or not, but anyway to the casting times. You said it yourself, that not every level 1 spell is equal, which is precisely why you would want to raise casting actions. Now, I do admit that under my system I treat them as the same power and this of course is probably a misstep as it was just a brain storming idea. However, casting times still can be implemented per spell. This seems like the best way of tackling the issue, and probably the most tedious. I mean, sure you can find flaws in any plan in a game such as complex as 3.5/pathfinder, but just because it may not be perfect is no reason just to give up. Certainly something like this would be much better than what we have now. Of course the casting times may be too high etc etc, but that can be fixed (as stated above). As player it's completely true the goal is to have fun of course, but if a full blown wizard or cleric stars wielding these spell, it instantly become unfun for all the martial classes. So I don't really agree with the statement that if you were to nerf a wizard the class wouldn't be fun anymore. Wizards still get to do all these amazing things, yet with a longer casting mechanic they don't get thrown around every single turn in battle. Sure this is much less fun than what wizards are now, but really, they are still good just not AS good. </p><p></p><p>I have also used another mechanic to limit casters and that would be to make counter spelling much easier. In essence it's the same rules such as rolling to see what the opposing wizard is casting, however to dispel a spell being cast you simply use up one of your spell slots to counter. This provides melee characters some spot like to go and take down a magic user first because that wizard make lock down another wizard. Of course if you are rolling to identify a spell, this means that a wizard still can cast a spell, but it might be dispelled by the opposing caster. </p><p></p><p>Again, pretty much anything is better than letting casters roam free through all the books.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6285377, member: 63245"] Not sure if you are in favor of banning spell or not, but anyway to the casting times. You said it yourself, that not every level 1 spell is equal, which is precisely why you would want to raise casting actions. Now, I do admit that under my system I treat them as the same power and this of course is probably a misstep as it was just a brain storming idea. However, casting times still can be implemented per spell. This seems like the best way of tackling the issue, and probably the most tedious. I mean, sure you can find flaws in any plan in a game such as complex as 3.5/pathfinder, but just because it may not be perfect is no reason just to give up. Certainly something like this would be much better than what we have now. Of course the casting times may be too high etc etc, but that can be fixed (as stated above). As player it's completely true the goal is to have fun of course, but if a full blown wizard or cleric stars wielding these spell, it instantly become unfun for all the martial classes. So I don't really agree with the statement that if you were to nerf a wizard the class wouldn't be fun anymore. Wizards still get to do all these amazing things, yet with a longer casting mechanic they don't get thrown around every single turn in battle. Sure this is much less fun than what wizards are now, but really, they are still good just not AS good. I have also used another mechanic to limit casters and that would be to make counter spelling much easier. In essence it's the same rules such as rolling to see what the opposing wizard is casting, however to dispel a spell being cast you simply use up one of your spell slots to counter. This provides melee characters some spot like to go and take down a magic user first because that wizard make lock down another wizard. Of course if you are rolling to identify a spell, this means that a wizard still can cast a spell, but it might be dispelled by the opposing caster. Again, pretty much anything is better than letting casters roam free through all the books. [/QUOTE]
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