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Reigning in casters
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<blockquote data-quote="Elf Witch" data-source="post: 6285618" data-attributes="member: 9037"><p>I play a lot of mages and I have dealt with the make spells take longer than the RAW and for the most part it made me and the rest of the party crazy. Take fireball a lot can happen in three rounds the combat can end, situations change making casting fireball not a good idea. Do you have any idea how frustrating for the player that becomes? I eventually refused to take any combat spells and only took utility spells and in combat I hid until the battle was over. Eventually the rest of the party was like can we have our wizard back.</p><p></p><p>I have seen so many fixes and lot of them sound good until you get into play and then you find they make playing the wizard a chore. Take going back to if a wizard gets hit even for one point they lose the spell. basically you are saying that a master of spells can't cast if he gets hit with a small stone. If this is an issue raise the DC to save. Though I have lost a lot of spells even with high ranks in concentration. </p><p></p><p>Another fix is to cap damage spells one problem is wizards not only get higher level spells their low level spells level up as well. I had one DM require using a metamagic feat to make a spell do more damage. Another made new versions like greater magic missile or greater fireball. </p><p></p><p>Also as someone else said ban wizards completely that maybe less frustrating for everyone.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6285618, member: 9037"] I play a lot of mages and I have dealt with the make spells take longer than the RAW and for the most part it made me and the rest of the party crazy. Take fireball a lot can happen in three rounds the combat can end, situations change making casting fireball not a good idea. Do you have any idea how frustrating for the player that becomes? I eventually refused to take any combat spells and only took utility spells and in combat I hid until the battle was over. Eventually the rest of the party was like can we have our wizard back. I have seen so many fixes and lot of them sound good until you get into play and then you find they make playing the wizard a chore. Take going back to if a wizard gets hit even for one point they lose the spell. basically you are saying that a master of spells can't cast if he gets hit with a small stone. If this is an issue raise the DC to save. Though I have lost a lot of spells even with high ranks in concentration. Another fix is to cap damage spells one problem is wizards not only get higher level spells their low level spells level up as well. I had one DM require using a metamagic feat to make a spell do more damage. Another made new versions like greater magic missile or greater fireball. Also as someone else said ban wizards completely that maybe less frustrating for everyone. [/QUOTE]
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