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Reigning in casters
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<blockquote data-quote="N'raac" data-source="post: 6287835" data-attributes="member: 6681948"><p>Lots of different experiences here. If every encounter is against a small group of melee brutes, then I suppose it's pretty easy for the wizard to just hang back and cast spells. After the first time that Mama Bear wanders out from a side cave while the front line is engaging Papa Bear, the Wizard (or his replacement) may be a bit more cautious. If all combats are the same, it becomes pretty easy to apply the same tactics to each one. My games have always seen more variety.</p><p></p><p>For some quick tips on how to get a threat closer to the caster faster, put a line of melee brutes between your party and an enemy caster. They'll show you lots of tips!</p><p></p><p>Are the wizards under constant siege? No, sometimes they get to use their class ability (singular) of casting spells in a manner that allows them a turn in the spotlight. And, playing a fighter, I typically consider defense of the wizard/sorcerer part of my job. He's bailed my butt out enough - I can return the favour once in a while. When the Fighter is able to flank with the Rogue to keep the opponent away from the Wizard long enough for him to de-buff the enemy while the cleric buffs his allies so the now-buffed fighter and rogue make mince meat of that opponent, it's tough to point to one guy who won the day. My games tend to involve a lot more synergies and teamwork than a lot of other groups, based on the complaints I see on these threads. When my players see the Wizard pull off something cool, their first response isn't generally "if he looks good, I look bad - nerf it!" It's more "hey, that was pretty effective - how do we leverage it to make the team even more effective?"</p></blockquote><p></p>
[QUOTE="N'raac, post: 6287835, member: 6681948"] Lots of different experiences here. If every encounter is against a small group of melee brutes, then I suppose it's pretty easy for the wizard to just hang back and cast spells. After the first time that Mama Bear wanders out from a side cave while the front line is engaging Papa Bear, the Wizard (or his replacement) may be a bit more cautious. If all combats are the same, it becomes pretty easy to apply the same tactics to each one. My games have always seen more variety. For some quick tips on how to get a threat closer to the caster faster, put a line of melee brutes between your party and an enemy caster. They'll show you lots of tips! Are the wizards under constant siege? No, sometimes they get to use their class ability (singular) of casting spells in a manner that allows them a turn in the spotlight. And, playing a fighter, I typically consider defense of the wizard/sorcerer part of my job. He's bailed my butt out enough - I can return the favour once in a while. When the Fighter is able to flank with the Rogue to keep the opponent away from the Wizard long enough for him to de-buff the enemy while the cleric buffs his allies so the now-buffed fighter and rogue make mince meat of that opponent, it's tough to point to one guy who won the day. My games tend to involve a lot more synergies and teamwork than a lot of other groups, based on the complaints I see on these threads. When my players see the Wizard pull off something cool, their first response isn't generally "if he looks good, I look bad - nerf it!" It's more "hey, that was pretty effective - how do we leverage it to make the team even more effective?" [/QUOTE]
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