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<blockquote data-quote="Ahnehnois" data-source="post: 6288336" data-attributes="member: 17106"><p>You could accomplish something, but not the same thing. Spell points, particularly in the kind of implementation I'm pointing towards, force the player to make a choice between casting a bunch of weak spells or a few powerful ones. Spell slots specifically remove that choice; everyone has the same number of high-level and low-level slots, and one slot has no bearing on the next.</p><p></p><p>The point of my idea is to reduce overall use of the highest-level spells and make them feel more "special", as well as to reduce the overall endurance of spellcasters (which ties into the refresh idea I posted).</p><p></p><p>I'm not quite sure what you're getting at, but yes, the idea is to create something along the lines of a 15 minute workday. Again, it's about making the RAW match the RAI. In my estimation, spell slots are supposed to be a limiting factor, but at high levels, urgent situations are infrequent and escape routes are so plentiful and spell slots are so numerous that this no longer holds.</p><p></p><p>I like to think that every now and then a 15th level wizard ought to pull out a crossbow. That's what wizards do in D&D.</p><p></p><p>Now, whether the end result is going to be enjoyable and how it compares to the existing system, those outcomes are going to vary as opinions. I'd argue that by making the cost of spellcasting "quadratic", but leaving the outcomes (i.e. the cool stuff, the reason you're playing a caster), one can change the effectiveness of the classes while keeping their souls intact and without going the route of dumbing them down or giving everyone magic to compensate. That's what the OP was asking us to do.</p><p></p><p>I don't think it is either. But something could be, maybe.</p><p></p><p>Pretty lush where I'm sitting. I've monkeyed with the magic system a lot of ways, sometimes making it more powerful, sometimes less powerful, but almost invariably simpler. The results have usually been positive. I've certainly never dreamt of going back to the pre-UA spellcasting environment.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6288336, member: 17106"] You could accomplish something, but not the same thing. Spell points, particularly in the kind of implementation I'm pointing towards, force the player to make a choice between casting a bunch of weak spells or a few powerful ones. Spell slots specifically remove that choice; everyone has the same number of high-level and low-level slots, and one slot has no bearing on the next. The point of my idea is to reduce overall use of the highest-level spells and make them feel more "special", as well as to reduce the overall endurance of spellcasters (which ties into the refresh idea I posted). I'm not quite sure what you're getting at, but yes, the idea is to create something along the lines of a 15 minute workday. Again, it's about making the RAW match the RAI. In my estimation, spell slots are supposed to be a limiting factor, but at high levels, urgent situations are infrequent and escape routes are so plentiful and spell slots are so numerous that this no longer holds. I like to think that every now and then a 15th level wizard ought to pull out a crossbow. That's what wizards do in D&D. Now, whether the end result is going to be enjoyable and how it compares to the existing system, those outcomes are going to vary as opinions. I'd argue that by making the cost of spellcasting "quadratic", but leaving the outcomes (i.e. the cool stuff, the reason you're playing a caster), one can change the effectiveness of the classes while keeping their souls intact and without going the route of dumbing them down or giving everyone magic to compensate. That's what the OP was asking us to do. I don't think it is either. But something could be, maybe. Pretty lush where I'm sitting. I've monkeyed with the magic system a lot of ways, sometimes making it more powerful, sometimes less powerful, but almost invariably simpler. The results have usually been positive. I've certainly never dreamt of going back to the pre-UA spellcasting environment. [/QUOTE]
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