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<blockquote data-quote="n00bdragon" data-source="post: 6288348" data-attributes="member: 6689371"><p>This isn't exactly correct. Buff stacking is not really a problem in 3e. Sure, you can use buffs to get more powerful than any mundane but this still chains you to the world of solving problems by hitting them really hard. Save or sucks likewise lose their appeal later in the game when monsters gain tremendous saving throw bonuses to all saves and you can be better served by any number of spells that don't allow saves at all. Why even bother with spells that have a chance of failure however small? Not that save or sucks every truly go away, but not even the 9th level spell Implosion is as useful or game breaking as the 2nd level Invisibility or 3rd level Fly. Various divination magics and Teleport alone can flip a campaign world upside down. Bad spells injure monsters or prevent injury. Okay spells kill them or make injury impossible. Good spells end combat entirely. The best spells make combat irrelevant.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6288348, member: 6689371"] This isn't exactly correct. Buff stacking is not really a problem in 3e. Sure, you can use buffs to get more powerful than any mundane but this still chains you to the world of solving problems by hitting them really hard. Save or sucks likewise lose their appeal later in the game when monsters gain tremendous saving throw bonuses to all saves and you can be better served by any number of spells that don't allow saves at all. Why even bother with spells that have a chance of failure however small? Not that save or sucks every truly go away, but not even the 9th level spell Implosion is as useful or game breaking as the 2nd level Invisibility or 3rd level Fly. Various divination magics and Teleport alone can flip a campaign world upside down. Bad spells injure monsters or prevent injury. Okay spells kill them or make injury impossible. Good spells end combat entirely. The best spells make combat irrelevant. [/QUOTE]
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