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Reigning in Skills
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<blockquote data-quote="Celebrim" data-source="post: 2203203" data-attributes="member: 4937"><p>I think alot of that problem would go away if the standard game relied on more opposed skill checks than on flat DC's. Even DC's that just scaled to target level in some fashion are better than flat DC's. I've got no problem with a character building a master thief that can steal anything that isn't nailed down. If the PC wants to grab anything from any passing mook, I've got no problem with that, and played stylishly such a character could even contribute alot to a game. It only gets abusive when the PC can do it to peer and near-peer level foes and allies without a risk of getting caught. </p><p></p><p>Again, I think the other problem is that a +10 skill item only costs like 10,000 g.p. Not only is that way too cheap IMO (40,000 would be more like it), but non-epic level skill boosts should be topping out about there.</p><p></p><p>Lastly, in the particular case you mention, I think that the DM is well within his rights to limit the number of free sleight of hand attempts to one per round. Just because an action is free doesn't mean you get an unlimited number of them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2203203, member: 4937"] I think alot of that problem would go away if the standard game relied on more opposed skill checks than on flat DC's. Even DC's that just scaled to target level in some fashion are better than flat DC's. I've got no problem with a character building a master thief that can steal anything that isn't nailed down. If the PC wants to grab anything from any passing mook, I've got no problem with that, and played stylishly such a character could even contribute alot to a game. It only gets abusive when the PC can do it to peer and near-peer level foes and allies without a risk of getting caught. Again, I think the other problem is that a +10 skill item only costs like 10,000 g.p. Not only is that way too cheap IMO (40,000 would be more like it), but non-epic level skill boosts should be topping out about there. Lastly, in the particular case you mention, I think that the DM is well within his rights to limit the number of free sleight of hand attempts to one per round. Just because an action is free doesn't mean you get an unlimited number of them. [/QUOTE]
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