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Reigning in the casters?
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<blockquote data-quote="WizarDru" data-source="post: 807751" data-attributes="member: 151"><p>Some of the best suggestions have already been made, but my take is as follows:</p><p></p><p></p><p><strong>Don't penalize the spell-casters.</strong> That their tactic is effective doesn't mean that it's invalid. The issue here doesn't strike me as the casters being too powerful, just well-prepared.</p><p></p><p><strong>Change the situations to play to the non-spellcaster's strengths.</strong> Spell-casters need components, are more vulnerable to time restrictions, have lower hitpoints, have limited resources for their most powerful ability, and so on, and so forth. </p><p></p><p>Simple rule: any time a game-state arises where the spellcasters are fairly sure that they're not going to be involved in a combat with multiple opponents or a series of combats...they will tend to dominate the combat. A mage who realizes he's fighting the BBEG and isn't worried about more battles will use his biggest guns...and most of those are high-powered insta-death flash-bangs. Set up SOME situations to mitigate this factor...but remember rule #1. You're not trying to take the fun away from the spellcasters...just ensure that the non-casters have an equal amount.</p><p></p><p><strong>Suprise the players.</strong> Keep them on their toes. If the players can just hold up in Mord's mansion or head back to town to rest, ambush them or set up a situation which is time-sensitive ("Oh no, the orphanage is on fire!"). Send enemies against them that invalidate some strengths, such as archers or rogues with scrolls. Equip enemy npcs with items that will suprise the party, but may be of no use to them.</p><p></p><p><strong>Try and foster teamwork.</strong> If the casters aren't granting buffs, see if you can set up a situation where they will. Experiment with different types of encounters. Remember, you want to give the Barbarian a chance to cleave like the wind, not make the wizard think you've got it in for him. Mix and match different environmental factors...think outside of the box. Create an area where magic works differently, and forces the casters to adapt (such as everyone being affected by a 20% miss-chance, for example). Cancelling casters powers:BAD. Challenging casters to find better or more diverse tactics: GOOD.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 807751, member: 151"] Some of the best suggestions have already been made, but my take is as follows: [b]Don't penalize the spell-casters.[/b] That their tactic is effective doesn't mean that it's invalid. The issue here doesn't strike me as the casters being too powerful, just well-prepared. [b]Change the situations to play to the non-spellcaster's strengths.[/b] Spell-casters need components, are more vulnerable to time restrictions, have lower hitpoints, have limited resources for their most powerful ability, and so on, and so forth. Simple rule: any time a game-state arises where the spellcasters are fairly sure that they're not going to be involved in a combat with multiple opponents or a series of combats...they will tend to dominate the combat. A mage who realizes he's fighting the BBEG and isn't worried about more battles will use his biggest guns...and most of those are high-powered insta-death flash-bangs. Set up SOME situations to mitigate this factor...but remember rule #1. You're not trying to take the fun away from the spellcasters...just ensure that the non-casters have an equal amount. [b]Suprise the players.[/b] Keep them on their toes. If the players can just hold up in Mord's mansion or head back to town to rest, ambush them or set up a situation which is time-sensitive ("Oh no, the orphanage is on fire!"). Send enemies against them that invalidate some strengths, such as archers or rogues with scrolls. Equip enemy npcs with items that will suprise the party, but may be of no use to them. [b]Try and foster teamwork.[/b] If the casters aren't granting buffs, see if you can set up a situation where they will. Experiment with different types of encounters. Remember, you want to give the Barbarian a chance to cleave like the wind, not make the wizard think you've got it in for him. Mix and match different environmental factors...think outside of the box. Create an area where magic works differently, and forces the casters to adapt (such as everyone being affected by a 20% miss-chance, for example). Cancelling casters powers:BAD. Challenging casters to find better or more diverse tactics: GOOD. [/QUOTE]
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